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Steam News · Jul 14
Hey everyone! First of all—thank you. Launching Tired this past Friday has been an incredible rush.Watching over 100 new players jump in to experience the game I've been working for the last two years and chase those clean lines has been amazing. As a solo developer, watching players fight the clock on tracks I spent so much time fine-tuning is the ultimate reward. Moving ForwardsOver the launch w...
Steam News · Jun 29
It's been quite a project to work on for the last couple years, many many hours of playtesting, changing things, trying to make things work, and we are finally here. Tired is coming out on the 10th of July! I am working on the last stretch of polish, some quality of life improvements, bugs, etc. and can't wait to get this game out for you to see!Our tiny DISCORD
Steam News · Feb 21
Just a quick update - the project is still very much alive and moving forward.Here’s what I’ve been working on:(way)MORE tracksLighting and performance improvementsRevamping the physics and overall handlingReworking the UIFixing bugs and improving stabilityTrack and cosmetics unlock systemA lot of the recent work has been focused on improving the core feel of the game. The handling changes especia...
Steam News · Aug 18, 2025
Since Tired hit 1000 players I've been focusing hard on optimization. I believe at this stage it should be running smooth(60fps) on Steamdeck and equivalent computers. Thank you for all your support!
Steam News · Aug 11, 2025
We’d like to thank everyone who’s played our demo! To celebrate reaching 1,000 downloads, we’re rolling out an update featuring:Added more vehicle customization with new decalsMedals for each track to show your lap performanceBugs!!! Performance improvements and collision fixes“Boops” now clearly react when you hit them