

Steam News · Sep 4
Hello fellow Tiny Rogues It's not been long since the last dev blog but there is already a good opportunity to show you more. Since the last dev blog you are more in the clear about the update goal. So from here dev blogs can focus a bit more on "look at this cool thing".Speaking of looking at cool things, before we dive in, I want to announce that the Tiny Rogues team has expanded further. Near t...
Steam News · Aug 27
Hello fellow Tiny Rogues,3 weeks ago I told you guys the next dev blog will be showcasing weapons! Well, it seems I was wrong. Because I have been thinking. And I think I cannot start showing off Weapons willy-nilly before I have given more information about what my goal of the next update actually is.The good news first:We are very busy and things are getting done! All weapons have been reimpleme...
Steam News · Aug 6
Hello fellow Tiny Rogues! Give me another two weeks or so for this month's blog post.I'm currently in the final stretch of (re-)implementing all of the weapons, and I'd rather wait until that's done so I can properly showcase everything in one bigger blog post. I'm really happy with how the weapons are shaping up. Spending the extra time on all the little details has made a much bigger difference ...
Steam News · Jun 24
Hello fellow Tiny Rogues,Not to get too parasocial, but I wanted to inform you that I survived my surgery (F in the chat for my gallbladder) and short stay in the hospital. I've already been home for like 9 days but took a bit of a recovery break from working last week.Unfortunately this entire ordeal seriously killed our development velocity.The entirety of June has been very stale in terms of pr...
Steam News · May 31
Hello fellow Tiny Rogues!Unfortunately I don't have a cool dev blog for you this month.Good NewsWere have been working hard and progress is great. Last month I reported that we will be working on reimplementing the entire "player side" of the game now. All equipment items are in the game again, weapons and traits are almost done too. So it's really going great! Unfortunately weapons are just not q...
Steam News · Apr 30
Hello fellow Tiny Rogues!It's me. I'm back—back again—with a short dev blog.April has been a fruitful month. As I alluded to in the last post, we have indeed transitioned into content production by now.In my mind, I split the workload of content production into 2 blocks.Block A: All player stuff, traits, equipment, weapons, companions, ...Block B: All enemy stuff, floors, enemy behaviors, attacks,...
Steam News · Mar 31
Hello! In the last Tiny Rogues News post I promised another blog post at the end of March, and here we are... in March. (Time passes too quickly!) Once more, we made some great progress. Overall though, I must report that March was quite a bit slower than expected. This is because I unexpectedly started working on some dev-tooling to make content creation easier. Originally we thought we would be ...
Steam News · Feb 11
We are still hard at work every day.Most of December was spent on finalizing the scope for the update, making a huge 67 page long design document. Now that we are finally working with a concrete plan, the development velocity in January has been amazing. I also cut back on some leisure activities and have been no-lifing development more again. It's been fun so far and after last year, which was mo...
Steam News · Oct 3, 2025
Updated the project's unity version and re-built the game because of Unity Security Vulnerability.Alignment required to enter endgame floors is now 2 by default, down from 4. (Alignment is being removed in the next major update so might as well make this less annoying in the meantime.)Removed the console log when the "Legacy Stamina" Game Rule is ON. (Not needed, it can be seen in the stamina bar....
Steam News · Aug 7, 2025
Hello fellow Tiny Rogues! Just to reassure everyone—the next big update is still in development, thanks for your patience!NewsI must contradict myself from the last FAQ. I am glad to announce that: by now Tiny Rogues now has been a 2-man operation for over 1 month. I have finally hired another programmer!Welcome Peter aka Thorce to the Tiny Rogues Developer Team! He is an amazingly creative indivi...