

Steam News · 1d
Hullo! This is yet another in the series of random fixes. If the game already works correctly for you: splendid, have a fabulous day! If not, this might help. And if you're into nerdy rants... stay awhile and listen 👴📜 🐛 Fix mysterious rocky "pillars" appearing in glades We got a few reports of terrain oddly extending into those thin and super tall rocky stalagmites that would also flicker in and ...
Steam News · Sep 26
Hallå! Just a few smol things again in the long tail of post-update glitches. 🐛 Stop the camera from clipping into the terrain in one specific glade corner This should fix the "I'm stuck underground, my screen looks weird" issue a few of you reported. There was one area where you could push the camera slightly below the glade, and then you could see a portal to the Nether. 🦋 Fix crashes from clutt...
Steam News · Sep 25
Hullo! This is yet another in the series of "which system compatibility quirks did we miss during beta testing". It fixes startup failures on GeForce NOW, and some Linux weirdness. 🛠️ Filter asset loading through our shipping manifest so we don't load stale files that Steam decided not to delete when updating the game.🐛 Fix window resize loops on Linux + SDL + Wayland + cosmic rays or something.📝 ...
Steam News · Sep 24
Hullo! Just a few small things: 🎨 Fix normal mapping strength in GLB (clutter). Switch to the glTF-standard OpenGL convention. 🐛 Fix two rare crashes when editing stairs 🐛 Fix a crash when typing in some languages while the Steam Overlay is open 🛠️ Work around Intel Iris Plus not supporting 64-bit integers in shaders 🛠️ Add a launch option to send diagnostics (logs, settings) in case the crash rep...
Steam News · Sep 23
I can't believe it's been two years since Tiny Glade shipped :D I was secretly hoping we could launch this chonk of an update on our anniversary. Some of the features here have been at various stages of prototyping for more than a year, and it feels simply great to finally place them in your hands. As is our custom, the update grew even throughout the beta: inspired by your creations, we couldn't ...
Steam News · Sep 8
Hi, all! This is a shared post for all the beta patch notes 📝 It will be updated continuously until the beta is ready to be released. Thank you for all your F6 reports ♥Build 1.16.0-pre19 is live!✍️ Make the slider in the clutter picker cursor-draggable✍️ Remember the tab and scroll of the clutter picker🎨 Bring back remembering the last color customization🔈 Tweak audio of Quick Tools (Spacebar)🐛 F...
Steam News · Sep 7
Yarr harr me hearties, it's time to unleash the kraken! We’ve been taming it for a while but it might still be a bit spiky and capricious. With your help, we’ll house-train it to be all soft and cuddly like the sheep :3 Which is to say, we have tested the beta internally and deemed it safe to use, but we’d still appreciate your help in finding any sneaky bugs, crashes, glitches, etc. If you find a...
Steam News · Jul 11
Hi, everyone. I hope you're well! A considerable amount of time has passed since our last dev diary. This one we've been cooking for a while, and now that it's in a presentable-enough state, I can conclusively say: we're adding wooden walls! Woo! (Note: this is still a dev prototype and a work-in-progress)
Steam News · May 13
Hey y'all! We're happy to announce that Tiny Glade now runs on macOS! We sneakily released the Mac version two weeks ago as a semi-secret beta, and it went well, so now it's official. Woooo! Mac users can finally pet the sheep and ride rollercoasters (um, the rest of the game should work too 🤭) To run Tiny Glade on macOS, you'll need a Mac equipped with an Apple silicon chip: M1, M2, M3, etc., or ...
Steam News · Dec 18, 2025
Hello hello! This is Oda speaking 👋 As some of you might now, I’m the composer on Tiny Glade, and today I have a special announcement that will hopefully make your hearts sing 🎶 For the past few months I’ve been working on something special, and that something special is a new version of the soundtrack, made especially for vi...