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Steam News · 20h
Timber Rush just got a new endgame-focused update!The goal with this update was pretty simple: let the game get even more ridiculous.Much Bigger NumbersA large portion of Timber Rush’s underlying number handling has been refactored to use doubles, allowing damage, currency, achievements, and other values to scale far beyond the previous limits.If you’ve ever wondered how far you could push a truly...
Steam News · May 16
Hi everyone!Timber Rush Update 1.1.2 is live!Highlights:Fixed some save file issues. Specifically if the save failed to write to disk properly, it would leave a blank save file, which would leave users in a perpetual state of being unable to save their progress.Fixed a bug that was causing chests to override your level ups. Most notably in the beginning of the run when you are more likely to get c...
Steam News · Mar 21
- There were a few pieces of cached data that weren't reset properly when resetting progress. These should be fixed now.
Steam News · Mar 21
Hi everyone!Timber Rush Update 1.1.0 is live!Highlights:- Added a way to reset your progress, which can be found in the settings page.- Added a dash cooldown icon.- Fixed an issue where dashing in the pause or upgrade screen would use the reset the cooldown timer.- Updated pop up texts and end results damage counters to handle larger numbers.- Fixed a few French translations.- Fixed an issue where...
Steam News · Mar 18
Hi everyone!Hotfix 1.0.5 should fix the continual memory rising bug!I apologize to everyone that had to play with it, making the game unplayable for most. I truly am sorry, but hope that everyone gives it another shot for those who haven't finished it. For those of you who wrote a negative review and gave it another shot, and find its working, it would mean the world to me if you could update the ...
Steam News · Mar 18
- There were issues with the DirectX 12, so renderer forced to DirectX 11 for stability.
Steam News · Mar 18
- Reduced the total number of pop up text that can be on the screen at one time. - Numerical pop up texts now use a smaller static font asset rather than the default dynamic font asset to hopefully alleviate some of the memory issues.
Steam News · Mar 18
- Fixed a few bugs - Bounded a few dictionaries that may have been causing the memory increases - Added a local telemetry file, if you are encountering the crash you can supply this telemetry file to the Discord ( or send it to my email support@allertonapps.com The file can be found in the following directories: Mac: ~/Library/Application Support/Allerton Apps LLC/Tim...
Steam News · Mar 18
Issued a hotfix to prevent memory growth specifically due to the floating numbers.
Steam News · Mar 17
Issued a hotfix to prevent crashing when too many logs and coins were spawning.