

Steam News · Sep 18
Thanks to 夙无囿 for pointing out in their review that the game can freeze if you refresh the shop often enough. Previous playtesters had apparently not amassed enough wealth to trigger this condition or simply had found what they were looking for earlier. Either way, this bug has now been fixed, allowing you to refresh the shop as many times as you'd like! And in order to keep all this refreshing wo...
Steam News · Sep 8
I found that it was possible to soft-lock yourself if you had a fully maxed out inventory and then went to the tile upgrade section in the rest area. So I added a cancel button to that, so you can easily back out of it. Plus I figured it's nice to be able to choose something else if you made a mistake. I've also seen pretty much everyone just completely destroy the final boss because by the time t...
Steam News · Sep 5
Similar to the bug mentioned in the patch I released yesterday, it was still possible to soft-lock yourself in a position where no more moves are possible, but the game doesn't register it. This time in the first two levels of the tutorial. Mainly the second level. Luckily this was an easy fix and now you can safely run out of moves again, even in the tutorial!
Steam News · Sep 4
I knew I had to have missed some bugs, but you move at a record setting pace! It turns out if you had any of the 3 artifacts that upgrade your tiles at the start of your turn and then managed to run out of moves to play, the game would soft lock. This has now been resolved. Thanks for being so quick to notify me of the issue!
Steam News · Sep 4
After receiving a lot of very useful feedback on the demo, the full version of Tiles & Vials is now out and can be purchased! Thanks to everyone that helped me make it a reality!!If you do find any bugs or have other feedback, please let me know through the in-game feedback form, the Steam forums or on Discord. I always want to make the game better and would love to hear what everyone thinks.
Steam News · Jul 14
After seeing multiple playtesters miss things in the tutorial or just flat out get discouraged by the text block they had to read, I knew I needed to improve this part of the game. So with this update I've added indicators to highlight which elements require your attention, as well as improved the pacing massively. You now see each message one by one, instead of as part of a big text block, which ...
Steam News · Jul 9
Some players rightfully pointed out that the main menu was quite bland compared to the scene where you choose your character. And when watching people play the game for the first time, I noticed that the loadout screen gives a bad first impression because it's not immediately clear what goes where. While working to improve both of these aspects, I also added some nice transitions between each scre...
Steam News · Jun 27
I realized some players were getting stuck early on in the demo because the fights felt too difficult or because they put themselves in a sticky situation by picking a 3rd tile type right away. So I've tweaked the difficulty a bit, so it's easier to start out and made sure players don't have the option to pick new tiles for their inventory until they are a few fights in.BalancingLowered the diffic...
Steam News · Jun 8
Some playtesters noted a few more things to improve upon, so with the goal of getting the demo nice and polished before Next Fest starts, I made a few more changes.BugfixesThe tutorial no longer breaks if you go in and out of character select before reenabling the tutorialGetting stuck in the tutorial no longer forces you to choose from the 3 vials that you would in the normal gameYou can no longe...
Steam News · Jun 4
Thanks to everyone who has played the demo and especially to those leaving me feedback and reviews! It's been really fun seeing people engage with the game. As part of that, there's also been a few small bugs discovered, which have been fixed in the latest patch that just went live.BugfixesYou can no longer access a certain locked character by going through the tutorialThe artifacts that spawn off...