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Steam News · Jan 17
I think I just ate a compass. By that I mean a magnetic one, not a pointy one used to draw circles. I'm not stupid. I just can't see, you see, and when you can't see it's a lot harder to tell whether an object you just picked up might be edible... Read more.
Steam News · Mar 29, 2025
Quamtotius Purgamentum begins in the time-honoured tradition of all Thief missions, with protagonist Garrett screaming loudly as he falls through an enormous hole. Landing inside a giant blue cube, he is immediately accosted by a half a dozen guards, some of whom spin violently in the air like a helicopter's rotors... Read more.
Steam News · Sep 19, 2022
While not quite on the same scale as Grand Theft Auto 6 or Diablo 4, another recent video game leak has provided an intriguing insight into one of the PC's most critically acclaimed games. Over the weekend, an unfinished prototype of Thief 2: The Metal Age appeared on the Internet... Read more.
Steam News · Jun 7, 2019
Most of E3 2019 seems to be leaking this year, between Avengers details appearing on E3's own website, the classic array of Ubisoft leaks right before the event kicks off (at least a keyring isn't to blame this time), and one major rumour growing in credibility because George RR Martin mentioned a game on his blog. Nonetheless, a few surprises are guaranteed: there's always somethin...
Steam News · Feb 23, 2018
A look at some our recent Game of the Year winners—Spelunky, Metal Gear Solid V, Dishonored 2—suggests that baked-in narratives are less important to us than personal stories plotted by physics and AI. That's broadly true, but not to the total exclusion of videogame storytelling, of characters and dialogue and, to give an overarching definition of what we mean by 'story&apo...
Steam News · Nov 11, 2017
Welcome back to the PCG Q A. Every week, we ask our panel of PC Gamer writers a question about PC gaming. This week: what's your favourite game world or setting? We also welcome your answers in the comments.  Shaun Prescott: Sevastapol Station in Alien: Isolation At the risk of sounding masochistic, Sevastopol Station in Alien: Isolation is the space that springs immediately to mind....
Steam News · Dec 13, 2016
We’ve been playing stealth games for decades now, infiltrating military bases undetected, choking henchmen from behind and packing ventilation shafts with their naked unconscious bodies. But making sneaking fun isn’t easy. Full spatial awareness, how to communicate your visibility, and reliability of tools and AI behaviors are a hard thing to pin down. Luckily, these games pull it of...
Steam News · Oct 13, 2016
At the end of Thief: The Dark Project, one of its characters muses on the future. Beware the dawn of the Metal Age, he says, looking out over the steampunk city. That line was contributed by Terri Brosius, one of the game's writers and designers as well as the voice of Viktoria (she also provided the memorable voice of System Shock 2's villain Shodan). The dialogue was a spur-of-the-moment addi...
Steam News · Nov 23, 2014
Every Sunday, we reach deep into Rock, Paper, Shotgun s 141-year history to pull out one of the best moments from the archive. This week, Adam s 2012 article singing the praises of videogame cities which are more than mere reconstruction, but are built from the bricks and mortar of ideas. I ve been visiting various cities recently, which always fill me with confusion and wonder, ...
Steam News · Mar 6, 2014
This week s episode of A Game And A Chat is very special. Very special indeed. For one, I ve got two whole guests this time namely, former Thief: The Dark Project director Greg LoPiccolo and longtime Thief series designer/Thief: Deadly Shadows director Randy Smith. Yes, it is time to talk (and play) all things Thief. Classic Thief, nu-Thief, and everything in between. Expect st...