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Steam News · May 20
Just a single change here. We've removed the feature to custom name save files for the time being. The reason for this is twofold; firstly, some character combinations were interfering with the save system and could break it (Looking at you, comma!). Whilst it would be possible for us to do illegal character and word detection, addressing it is about our bandwidth as well as what solutions we have...
Steam News · May 16
Thank you to everyone who has played the game so far, we're super proud that we've finally been able to get the game out. A special thanks as well to those who have reported issues. We've addressed a number of them in this patch, and will be continuing to support the game moving forward. Much love, - Harry Patch Notes Gameplay Improvements - Tutorial Improvements - Legibility and clarity of Journa...
Steam News · May 12
Greetings Alchemists! 💛 After years of development, countless playtests, community feedback, late nights and probably far too many demos… Wilds of Dacrima is officially OUT NOW on Steam!This moment honestly feels surreal for all of us at Antler. What started as a small passion project between friends has somehow grown into something shared by an amazing community of players from all over the world...
Steam News · May 4
Greetings Alchemists! Well, this is a biggie. The big one. After many years, with every playtest, every bit of feedback, each late night/weekend of dev... we’ve finally got the date💛 📅 Release Date Revealed : The Wilds of Dacrima launches on May 12th, 2026That’s right folkjs. In just over a week's time we are releasing our game. I think all of the Antler crew kinda feel in denial about it all, bec...
Steam News · Apr 18
Greetings Alchemists! This is your final call to jump into Dacrima before the playtest window closes this Monday. If you've been meaning to explore, experiment, or accidentally press something you absolutely should not press… now is the time. We've loved seeing you folks play! We are so incredibly grateful to everyone who has already taken part. Your bug reports, feedback and wonderfully chaotic d...
Steam News · Apr 13
Greetings Alchemist, First of all, a huuuuuge thank you to everyone who joined our previous playtest. Your feedback, bug reports, and thoughtful observations were incredibly valuable to us. Every comment helped shape improvements and polish, and genuinely made the game better. With that in mind, we are opening another playtest window today at 2130 GMT. We will be releasing the game to 300 of you i...
Steam News · Apr 7
Greetings Alchemist! Just a quick reminder that the closed playtest ends this Thursday 9th. If you have been meaning to jump in, now is an excellent time to conduct a little experimentation. All playtime is genuinely valuable for us right now. Every session, bug report, and unexpected discovery is helping us shape Dacrima ahead of launch. You are not just playtesting, you are actively helping us k...
Steam News · Apr 4
Greetings Alchemist! The playtest for ✨ The Wilds of Dacrima : Field Notes from a Poorly Supervised Alchemist and his Unruly Clockwork Companion ✨ is officially live 💗 The first wave of players has been granted access, if you received access you should be able to jump in right away.This will be the first time anyone from our community will be playtesting our game.. which is both stupidly exciting ...
Steam News · Feb 26
Good news, Alchemists ! We have officially released the demo for The Wilds of Dacrima: Field Notes From a Poorly Supervised Alchemist and his Unruly Clockwork Companion as part of Steam Next Fest.Yes, on purpose. Inside this carefully uncorked sample of adventure, you will find:Experimental alchemy (results may vary)One poorly supervised alchemistOne unruly, yet deeply loyal, clockwork companionWi...
Steam News · Jan 9, 2024
Greetings Alchemists, A new year of adventure has began and we are back on the airship tinkering and toiling away. 2024 is set to be an exciting year for Project Grove with the development nearing the end of Alpha. We have started the year focused on enriching the world with improving games features and events whilst making updates and adding polish to the narrative and levels. CHANGING THE STORY ...