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Steam News · Oct 9
Greetings, Sir Richard.It's been a while since our last Dev Diary, and we've got quite a bit to catch you up on! This time around, we'd love to share what's been happening behind the scenes with our team, along with a few changes you might have already noticed.From our experience at DevGAMM to community and social media updates, we welcome you to our 10th Dev Diary. Oh, and one more thing: we're o...
Steam News · Aug 6
Greetings, righteous knights! We've been a bit quiet over the past month, but for a good reason. Behind the scenes, we've been hard at work on the biggest update for our demo. Instead of sharing small changes one by one, we wanted to put our heads down and focus on making the game better. And... we've changed a lot. Over the past few months we've been reading every piece of feedback we could get o...
Steam News · Jun 2
Greetings, brave knights. Finally, a devlog after this hectic month. May was huge for us. WE FINALLY RELEASED OUR DEMO, something both we and many of you had been waiting for. Most importantly, we received a ton of feedback from everyone who played the demo, and we've been carefully going through it all. Based on that we're currently working on several improvements to make the overall experience b...
Steam News · May 4
It’s finally here… The demo for The Vow: Vampire’s Curse is now live! We’re super excited to see how you survive your first cursed nights as Richard, so head over to the demo page, jump in, and let us know what you think! If you enjoy it, please consider leaving a review, t tells the algorithm that players are enjoying the game and...
Steam News · Apr 29
Greetings, righteous knights! We’re super excited to finally share that the demo for The Vow: Vampire's Curse will be available on May 4, 2026. The demo focuses on the core gameplay and lets you experience: The first 5 days & nights of the game (5 unique villages) A day & night gameplay loop, prepare your defenses by day, survive and protect by night 2 boss fights New enemies and mechanics introdu...
Steam News · Apr 16
Greetings, brave knights! We’re back with another playtest, and this time, it’s our final one before the demo release! The playtest will go live on April 20th on Steam, and you can request access right now: All requests will be automatically accepted when the playtest opens, so feel free to invite your friends the more players, the better! This playtest includes new levels, biomes, enemies, and an...
Steam News · Apr 2
Greetings, Brave Knights March was a big one for us! We ran a public playtest, and honestly, thank you to everyone who jumped in, played, and shared feedback. It helped us shape the game moving forward. We made a lot of changes based on your feedback, and also added quite a few new things. Here’s what we’ve been working on: Randomized maps We added map randomization to make each run feel more vari...
Steam News · Mar 9
Our public playtest is now live, jump in and try it out! We’re excited for you to try the game! After playing, feel free to share your thoughts, your feedback helps make the game better.We ran our first playtest back in December, and it was very helpful for us. Players shared a lot of valuable feedback, and we’ve made several changes based on it. In this playtest, you’ll be able to see many of tho...
Steam News · Mar 2
Greetings brave knights! We’re officially announcing our next playtest. Aaaand… It’s happening on March 9. The Public Playtest is open for requests starting NOW. All requests will be accepted when the playtest officially opens, so feel free to invite your friends. The more players, the better! The playtest will run from March 9 onward. If you want to see the game early and help shape it, now’s the...
Steam News · Jan 30
Greetings, brave knights! Hope you all had great holidays! We got some much-needed rest, and now that we’re back in our routine. January was a productive month for us. As some of you already know, in December, we ran a playtest, and spent significant time analyzing player feedback. The results showed strong potential for depth and complexity, but also highlighted an important issue, that early on,...