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Steam News · 1d
Thank you to everyone who jumped into Early Access and told us exactly where it hurt. The loudest thing we heard: World 1 was meaner than a first world has any right to be, and the wall of blue at the end of the first level didn't feel like a fight you could win. We agree. This patch is aimed square at that. Balance — World 1 The first level's finale has been rebuilt. It used to throw six Shielder...
Steam News · May 9
Patch Notes: April 8 to May 9, 2026 It's been about a month since the last update, and we've been heads-down the entire time. A huge chunk of that month went into level design, learning what makes encounters feel fair, what makes them feel unfair, understanding what constraints we need to implement to keep scope and design in check, and tweaking the early waves over and over. A big piece of that w...
Steam News · Apr 8
Patch Notes - March 24 to April 8, 2026This update focused on tightening the core gameplay loop. The wave system was rebuilt from the ground up with a new hierarchical structure, and all 27 waves across World 1's three sections were rebalanced. Tower interactions got a major overhaul, the snake now smoothly squeezes between towers at any speed instead of getting stuck, and the node draft pickup an...
Steam News · Mar 24
Finally recovered from GDC and had an incredible time showing off The Snake Is the Tower to players and fellow devs. The feedback received at the event was invaluable, from how controls felt to how the meta progression rewarded (or didn't reward) players. This update is a direct result of those conversations. Changes included reworking tower interaction controls, fixed a bunch of meta grid upgrade...
Steam News · Feb 20
Patch Notes — Feb 18–20, 2026 Gameplay - Updated Degradation System- Snake Enemies Reworked — Snake enemies now use a new orbit behavior state.- Wave Balancing — Updated wave compositions, enemy counts, and enemy HP tuning.- Reactor Power Lines — New reactor power line system connecting towers.- Defense System Improvements — Expanded defense handler with new combat context options.- Orb Spawn Weig...
Steam News · Feb 18
HUD & Orb System Added flying orb collection animations when picking up orbsUpdated HUD layout and visual polishChanged node orb pickup sequencingTuned early wave orb generosity Degradation & Territory System Overhauled the system with new tuningTerritory progress bar now syncs visually with cells popping inAdded segment-placed audio feedback back in Meta Skill Grid (Upgrades Screen) Simplified an...