

Steam News · Sep 11
Hello Riftbreakers! If you take a look at the comments sections for our articles as of late, you will notice that the same handful of questions keep turning up: What’s next for The Riftbreaker? Is there more content coming? When? Although we have been answering all th...
Steam News · Aug 28
Hello Riftbreakers! Today, we want to shine a light on a mod we first mentioned back in 2024: Killtech’s Rift Exploration Defense Industry, or REDI. Back then, the mod was just getting started, but it already showed a lot of promise. Two years later, it has gone far beyond what we expected. REDI is now almost a complete overhaul of the game, and making it took an incredible amount of work. We reac...
Steam News · Aug 7
Hello Riftbreakers! The title of today’s article is not a mistake - that’s a typical filename for an EXOR Studios trailer in the final stages of its production. Looking at our gameplay trailers, you’d never expect that their production takes a long time - it’s just a couple of gameplay clips stitched together, after all. However, the opposite is true. Our trailers are a result of a long process th...
Steam News · Jul 23
Hello Riftbreakers! Our game has changed a lot since it came out in 2021. Over the past five years, we've added a lot of new content and features for you to enjoy. The Metallic Valley, Crystal Caverns, Fungal Swamp, and Cryo Field biomes bring more variety to the original four biomes. We've also added hundreds of new technology items to help you take on the challenges in these areas. The expanded ...
Steam News · Jul 10
Hello Riftbreakers! In the past few weeks, we’ve shared some of our design choices and how your feedback has shaped The Riftbreaker. You’ve seen that being a designer means making creative decisions while working within the limits of the game’s world and genre, and giving you what you expect. Today, we want to discuss one of our toughest challenges with every World Expansion: designing Mr. Riggs’ ...
Steam News · Jun 26
Hello Riftbreakers! As game developers, we have the incredible pleasure of building games that we would want to play and sharing them with millions of people around the world to enjoy. As awesome as that is, we are often quite anxious about every new release. After all, the release day is always the ultimate test for the game - not only when it comes to the technical side, but also from the game d...
Steam News · Jun 12
Hello Riftbreakers! It is often said that good game design is largely invisible. It subtly affects your decisions and gives you a sense of direction, without many obvious clues. We do not mean to say that painting ledges yellow is necessarily wrong. On the contrary, overthinking simple scenarios may complicate them beyond what's necessary. Today, however, we won't be talking about simple scenarios...
Steam News · May 29
Hello Riftbreakers! We often mention optimization in our articles, release notes, and other interactions with you. It is one of the pillars of programming. It is usually not a problem to program the computer to do something for you. It is much more of an issue to make the computer do what you want quickly, without using 100% of CPU/GPU/RAM while at it. The Riftbreaker is a collection of thousands ...
Steam News · May 15
Hello Riftbreakers! There is an old saying in the game industry: “Getting the last 10% done requires 90% of the total effort.” This “proverb*” essentially says that the final layer of polish for any given game is a difficult, demanding process. The game needs to hold its own without any additional fluff, but the attention to detail and subtle features make the difference between a mid game and som...
Steam News · May 1
Hello Riftbreakers! We have always said that keeping in touch with you, our players, is one of the most important things we can do as game developers. Publishing our thoughts consistently, weekly, opens avenues for constructive discussion and allows us to plan for new features and content. In fact, over the course of The Riftbreaker’s history, we have added, removed, and modified countless things ...