

Steam News · Aug 28
Makers,This is the first patch for Demo 3.0. It's mostly bug fixes, but a few things that came out of the bug work turned into small changes.Changes (on the small/medium level):Better enemy aim - enemy weapons now aim at a remaining part of the machine instead of the machine's origin (which sometimes resulted in not hitting the machine)Machine wrecks - a machine that loses its last control group i...
Steam News · Aug 21
Makers, This version focuses on adding a lot of strong game mechanics and variance. It edges closer and closer to the full game vision. This will be the last demo version (except for patches for bug fixes).Major Changes:Secured Human Knowledge - the main goal of securing lost human data is finally introduced! A new index tracks the data secured and new build prefabs for the missionDifficulty level...
Steam News · Jul 24
Makers,This version focuses on enhancing machine printing by allowing you to choose which resource is used for machine blocks. This allows more freedom on resource consumption, but also affects machine weight and strength.Apart from that, two new fun base modules were added.Major Changes:Select machine blocks resource upon printing - you can now choose the type of resource to use for machine block...
Steam News · May 28
Makers, This version focuses on several major elements in the game: resource collection, enemy AI and simulation, UI improvements and much more! Major Changes:Resource collection - previously disintegrating a pile provided you with all the resources in it even if you only needed a specific resource. Now the piles break down to single resources which allow you to obtain the ones you need. Disintegr...
Steam News · Mar 19
Makers,Between the in-game feedback form, steam reviews and watching streamers play, I collected a lot of feedback following the release of the demo. My major focus in this version was to simplify controls and improve interactions, as well as to improve driving physics and to reduce obstacles in the scene.Major Changes:New radial multi interaction interfaceMajor remap of action keys to simplify co...
Steam News · Feb 18
Makers, A true maker keeps their sleeves rolled up and never stops tweaking, improving and fixing. This patch, really more of a version if you will, adds some interesting game mechanics Major changes:Engine Tuning/Tweaking - Added ability to tweak engines on machines using the multi-toolResource Recovery - Disassembled machines drop fuel and energy canisters so not lost nowCombat Loot - Enemies dr...
Steam News · Feb 9
Happy Monday, Makers. Whoa, that week was crazy! Hundreds of new makers joined and played for many thousands of hours.Spent a bunch of time this past weekend to review all feedback and turn it into tasks for upcoming versions. Thank you everyone who took the time to play the game and send over feedback. This new demo patch has the following changes:A brighter night - the moon now provides a soft l...
Steam News · Feb 4
Hello, Makers! First, I’d like to thank everyone who has been playing. The feedback has been incredible and very rewarding.Based on feedback from players I uploaded today a patch with the following changes:Major updates:The Night Roller enemy location changed - players were encountering this vicious roller too early, even before they had a fixer tool. This made it impossible to use a machine that ...
Steam News · Feb 2
Hello makers!The Maker Way will be making its way to the Steam Next Fest at the end of February.The Next Fest is a weeklong celebration of games and a great opportunity for players to try demos of games that are close to release.You do not need to wait though because The Maker Way demo is live on Steam right now :)Create and operate machines from a large library of parts, build a network of bases ...
Steam News · Aug 13, 2025
The first open playtest for The Maker Way starts today — come build, print, and pilot your own machines.After a successful closed playtest and great feedback from our amazing growing community, it’s time to put The Maker Way in more hands and shape what comes next.Game MechanicsMost core mechanics are already in. This playtest will let us see how they hold up before we expand them and add more con...