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Steam News · Jul 27
Great news, Looters! Sign-ups for The Looter Steam Playtest are officially live.The playtest is kicking off in the next few weeks, and everyone who signs up will get access as soon as it goes live. Head over to our Steam store page now, click the "Request Access" button, and secure your spot immediately!How to sign up:Visit The Looter Steam Store page.Scroll down to "Join The Looter Playtest".Clic...
Steam News · Jul 2
Hello Looters! This time we talk about the main element of our game alongside exploration - combat. These two are the main components of the gameplay loop. You clear the area of enemies and then you explore. Enemy Design Philosophy As you may know from the previous logs, The Looter is a shooter game with melee combat as the last resort/utility usage. The basic combat loop is the enemy moving towar...
Steam News · Apr 24
Hey Looters, It’s Walczak again. This article is about crafting, game currency and some game mechanics related to resource management. Why crafting? Crafting became the must have mechanic in most of the adventure games. Survival horrors like Resident Evil or The Last of Us allow players to assemble useful tools or healing items from scraps. This mechanic is so appreciated among gamers that it was ...
Steam News · Mar 12
Hey, I’m Krzysiek. In The Looter I handle level design and the slightly chaotic process of stitching everything together inside the engine. Today I want to talk about how a forest grew out of nothing, and how we managed to cut our way through a giant, mutated overgrowth of ideas. What Is Tortura Before The Looter even had a name, we knew we wanted to make a post-apocalyptic game. But not one set i...
Steam News · Feb 20
Hey everyone, Bald Pixel Artist here! Since it’s #LoveYourPetDay, I wanted to share a small (but very dear to us) side quest from The Looter. Tortura is full of lost souls… and yeah, some of them have fur. We’re adding 12 collectible, animated animal NPCs, all inspired by real pets from our team and friends. When you find one...
Steam News · Jan 14
Hello Looters! Welcome back to another devlog. This time we want to talk about survival mechanics in The Looter. My name is Walczak and I handle the programming side of the project. The first idea behind The Looter was simple: let’s make a game like Resident Evil, but in 2D. The main challenge was designing survival systems where the player always has just enough resources to push forward. This is...
Steam News · Dec 5, 2025
Hello there, Looters! It’s been quite some time since the last devlog, but we definitely want to keep you a bit more up to date right until the launch because, well, we are finally getting there!In this one, the one doing the writing will be me - Łukasz, also known by some by the alias BaldPixelArtist. I want to do a little dive into the art of The Looter and how it evolved during this journey and...
Steam News · Aug 28, 2025
Hey everyone! Exciting stuff! The Looter is heading to PAX West this year, and we're bringing a new game build with us. We've spent the last few months working hard to polish the game, and we're excited to show off all the progress we've made with a brand-new demo.We're super excited to show off the game and let you all get a taste of the post-apocalyptic world of Tortura. You will find us at the ...
Steam News · Feb 26, 2024
We’re excited to share that The Looter is a part of 2D Platformer Vibes online event hosted by Retrovibe! The event is held from February 26 to March 4 and it gathers an amazing roster of 2D platformer titles developed by talented teams from various parts of the world. Those indie gems will challenge your cleverness in adrena...
Steam News · Sep 30, 2023
Survivors! The brand-new gameplay trailer for The Looter is here! See the new desolate corners of the post-apocalyptic planet of Tortura and struggle with deadly creatures that are always dangerously close! Watch the trailer: Wishlist the game on Steam: Connect with us on our official channels: