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Steam News · Mar 20
Here is where the Tale took the team over the last few weeks... Chi:Implement custom achievements and Steam achievement integrationTweaks to various mechanics: free climb, wind avoidanceOptimize level flow, remove a few tedious traversal segmentsPortal VFX Rockley:Various visual fixes (occlusion and geometry)Lore-related design and visual integrationIntegrate visuals for path shortcutsGeometry and...
Steam News · Feb 27
Here is where the Tale took the team over the last few weeks...Sara:Socials management & press/influencer engagementChi:Bug fixes: combat, interface, feedback, environmentAdd timed hints for various mechanics and combat encounters Diego:Finish controller support & input optimizationsIntegrate dynamic/rebound inputs into all in-game prompts and textCamera alignment / auto-smooth assistanceJohn:Cont...
Steam News · Feb 26
A playthrough of The Longest Tale demo.
Steam News · Feb 20
Here is where the Tale took the team over the last few weeks...Chi:Polish mechanics (combat, free climb, carpet ride) edge cases and UI for improved experienceAdd hints to various mechanicsImprove performance and scene transitionsSara:Socials management & press/influencer engagement Rockley:Integrate additional lore-related visual elementsVisual fixes and polishesDiego:Continue implementing contro...
Steam News · Jan 30
Here is where the Tale took the team last week...Chi:Implement better camera control in certain areas in the gameEnemy pathfinding fixes: ensure enemies always pursue players in stealth zonesRanged attack animation and ammo fixes Sara:Socials management & community/influencer engagementPrep for upcoming conferences Rockley:Environmental design enhancements and fixesRender correct portal "far side"...
Steam News · Jan 23
Here is where the Tale took the team last week...Chi:Ensure player always respawns and level resets correctly on deathEnsure death visual effects are consistent across all levelsFix bugs with camera, pathfinding, and area accessibility edge casesSara:Socials management & community/influencer engagementPrep for upcoming conferencesRockley:Continue improving background visual fidelity (while balanci...
Steam News · Jan 16
Here is where the Tale took the team last week...Chi:Mechanic fixes: player/ropes interaction, fix camera jitterStealth fixes to ensure player can't just run through segmentsSara:Socials management & community/influencer engagementPrep for upcoming conferencesRockley:Design-related performance improvements and optimizationsImprove the fidelity of background assetsDiego:Begin implementation of cont...
Steam News · Jan 9
It's a brand new year! Here's the first patch report of 2026 and where the Tale took the team last week... Sara:Socials management & community/influencer engagementJonathan:Formal QE verification of game as a new player, file various issues Can:Enemy attacks and gruntsUI soundsCompose new background tracks for Side of the World, Labyrinth Chi:Fix ropes so as not to go through playerFix combat, geo...
Steam News · Dec 12, 2025
Here is where the Tale took the team last week... Chi:Combat fixes: Synchronize UI with enemy state, ensure all enemies successfully land, pathfindingEnvironment fixes: Ensure player can't get stuck, correctly setup all stealth triggersCheckout fixes: ensure player state is saved at the right locationSara:Socials management & community/influencer engagementCan:Compose & integrate combat parry SFXC...