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Steam News · 3d
This post covers v0.8.7 and v0.8.6, which was not announced on its own. v0.8.7 Creatures and Triple Threat appear on maps made from this version on: start a new expedition or Roguelike run to meet them. New Creatures: from band 5, some systems hold a pack of Wreckmaws instead of a fleet. They have no shields, and in Sector 1 they attack twice a turn. Triple Threat: from band 6, two rival fleets th...
Steam News · 4d
Roy_Lovat just posted an in depth review of The Last Admiral. If you want to see how a run plays before you jump in, it's a great watch. Thanks for the video, Roy! The free demo is out now during Steam Next Fest, and a wishlist is the best way to hear the moment the full game launches.
Steam News · Oct 17
Map changes apply to new expeditions. New Sector 1: the story arc has been refined. Defense battles rebuilt: the station stands at the centre, your fleet warps in around it, and each new wave arrives one round after its warning, away from your ships. Forced Engagement: a FLEET COMMAND button lets you repair and refit before the fight. Starter fleets: Roguelike Endless can start with any faction wh...
Steam News · Oct 12
Sector 1 now has a story thread and a rival who talks back, Salvage battles are a race, your XO gets a name and a face, and every new map spreads its battles more evenly. Fleet Command, Fabricate, Upgrade and Equip get a round of improvements too, along with many battle fixes. Map and story changes apply to new expeditions and newly generated maps; an expedition already under way keeps the map it ...
Steam News · Oct 9
This patch reworks how Sector 1 ramps up, makes every Trade Post share one stock, and gives Fleet Command and Inspect much more detail, along with a round of battle and interface fixes. In the full game, enemy Energy Lance outposts now threaten your systems from Sector 3 on. It also covers v0.8.2, which went out without notes; its two changes are marked (v0.8.2). New Equipped modules in Fleet Comm...
Steam News · Oct 8
A day after v0.8.0, this patch tightens the campaign and fixes what playtesting turned up. Sector 1 is shorter and pays more along the way, targets you are meant to capture now stand out, reward cards get shortcut buttons, the Wraith hunt isolated ships, and a long list of battle fixes lands, from spread weapons to the final kill. New Shortcuts on the rewards screen. Reward cards now offer the nex...
Steam News · Oct 7
One week of work since v0.7.0. The demo finale is reworked into Vance Strikes Back, Roguelike Endless is now playable in the demo, and five new languages bring the game to fifteen. Enemy fleets fight smarter, battles move faster, your shots land where you click, planets carry faction towns and ruins, combat rewards are reworked, and menus and the battle HUD have a new forged metal look. New Vance ...
Steam News · Sep 30
Two weeks of work since v0.6.2. Every faction in the game can now fly in your fleet, modules draw from each hull's power budget, a whole family of deployable modules lands on the board, every planet now changes the battle, and far more of the game is translated in all ten languages. New Every faction joins your fleet. Hive, Pirates, Sehn, Ancients, the Lava Dragon, Storm Dragon, Forest Dragon, Cry...
Steam News · Sep 17
These notes cover v0.6.1 as well, a quick fix that went out without notes of its own. Changed Engine hits on every ship. Striking any ship from behind now earns the engine-hit bonus, drones and escort transports included. Only Starbases, structures and orbital weapons are exempt, and a Capital planted by Bulwark no longer shrugs engine hits off. Engine plumes. Plumes now run about the same length ...
Steam News · Sep 16
Two weeks of work since v0.5.1, and plenty of it came straight from player reports on the demo. Ships can now hold their turn, perks and Commander upgrades got bigger and more specific, every hull collides and blocks shots with its real shape, drones and objectives were reworked, and most screens in the game have a new look. New Hold Turn. A ship that has not acted yet can hold its turn with H or ...
Steam News · Sep 2
The biggest update since the demo launched. Every hull in the game learned to do something of its own, the tutorial was rebuilt from scratch, and the soundtrack is now original music written for the game. New Every hull has a signature ability. More than 80 of them, one per hull per faction, so a Vanguard Titan and a Wraith Titan no longer fight the same way. The Vanguard Bulwark plants and charge...
Steam News · Aug 15
Changed The flagship lesson now circles the whole ship, its health bars and its badge together, and the badge blinks with a gold ring until you close the card. Implosion weapons collapse inward with a sharper snap, and the coolant purge swirls wider. Beams fade into their own glow instead of stopping at a flat edge, and burst weapons flash at the muzzle for every shot. Enemy fleets fit their roles...
Steam News · Aug 13
A real first hour A scripted guided first battle. Your first fight teaches moving, aiming, firing and mining on a board built for the lesson, and the pirates take their turn too. Progressive onboarding. The interface arrives one piece at a time: Fleet Command opens after your second warp, and each lesson opens on the ship it is about. One tip per moment. The first sortie comes with a checklist, an...
Steam News · Aug 11
Combat Fortress objectives are one target again. A fortress node used to stage a duplicate base prop wearing the same art, so the thing you had to kill sat beside a decoy that looked just like it. Contested installations are sized properly. The Fortress in particular is much larger now, which makes it easier to hit and much better cover to fight around. Nothing resolves before the shot that caused...
Steam News · Aug 8
The Last Admiral Demo v0.3.0NEW- Mission briefings. Every objective battle opens with a camera sweep over what you came for, and your XO explains the objective the first time you meet it.- Losing your fleet no longer always ends the run. Past 25% completion the enemy takes the deepest quarter of your territory instead, your buildings stay on their slots (dark until you retake them), and your fleet...
Steam News · Aug 5
v0.2.9Fixed- Fresh installs on a 1920x1080 monitor no longer start in fullscreen at the wrong resolution. A 0.2.8 mistake: the Windows taskbar was being subtracted from the screen size, so 1080p looked too small for its own default.- Steam Deck controllers now work. The game was handing input to Steam Input even when no bindings had loaded, which left the pad unresponsive.- An enemy turn can no lo...
Steam News · Aug 4
I apologize for the day one demo issues with controller and camera movement. They should be in a much better place after these updates. Thank you for leaving crash reports on. That was very helpful in my ability to find them and fix them promptly. I'm available there and will respond as fast as I can to fix bugs and issues, and I am happy to hear any ideas or features ...