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Steam News · Mar 26, 2025
– 26/03/2025Comment: Hello everyone! Adding the automatic crash reporter in the last patch seems to have already paid off! A user triggered a crash last weekend, and I managed to find a second one yesterday. Getting an automatic detailed report of crashes helped a ton with finding and fixing these issues rapidly! Below is the list of small quality of life and difficulty improvements and crash fixe...
Steam News · Mar 13, 2025
– 11/03/2025Comment: Hey! :D New Features: Integrated a crash reporter intended to catch any issues players could potentially have while playing the game. Adjustments: Added an inner monologue text prompt at the beginning of the game to let players know what the level objective is. Improved visual signaling on where the player should be heading towards in the introductory section of the game (spec...
Steam News · Mar 2, 2025
– 01/03/2025Comment: Hello everyone! :D I hope you been having a blast playing my demo during NextFest, here’s a list of changes that I’ve been working on during this week to address issues that I noticed players were having with the game, most notably the game’s combat difficulty. New Features: 3 extra tutorials added to the game. Tutorials now stay extra time on screen based on their relative si...
Steam News · Feb 22, 2025
– 21/02/2025Comment: Hello everyone! To celebrate the game’s participation on the NextFest: February 2025 edition, I’ve been working on putting together a new update that brings to the demo many of the improvements that I’m working on for the game’s next major update. Below are the patch notes! :D New Features: Dynamic day/night cycle: Added moon and stars. The starting time of day will vary based...
Steam News · Oct 14, 2024
– 14/10/2024Comment: Hello everyone! This new update is mostly aimed to improve the experience of new players with the game, I took in all of the feedback regarding the “normal” puzzle difficulty and came up with a list of improvements that should make the game less overwhelming for newcomer players! New Features: Added 2 new HUD notifications: A blue “diskette” icon will now appear whenever the p...
Steam News · Sep 25, 2024
– 24/09/2023Comment: Hello everyone! I’ve been looking at how players have been enjoying the game so far and I came up with a list of improvements that could help with most of the common issues I’ve noticed players have been experiencing. The most notable issue being the game struggling to convey to the user how it is supposed to be played and the fact the player only has a limited amount of lives...
Steam News · May 2, 2024
–01/05/2023Comment: Hello everyone! This is the largest update so far since the game has been made public and it also converts the demo into what can be considered a feature complete build of the first level of the game. It took a while but I can now start mainly focusing on the development of the second level and the likely commercial release upon it’s completion. Alongside the new gameplay featu...
Steam News · Oct 25, 2023
– 24/10/2023Comment: Extra round of polishing for the demo! New Features: URL Launch buttons have been added to the main menu for accessing the game’s steam store, joining the game’s discord server or opening the X/Twitter game’s profile. Adjustments: Bug Fixes: Fixed an issue with the loading screen not having proper text scaling below 1080p. Fixed an issue with items getting visually stretched w...
Steam News · Oct 17, 2023
– 17/10/2023Comment: This patch is focused on improving the stability of the game & adding quality of life improvements rather than introducing new features. The project has been migrated from Unreal Engine 4 to UE5 (version 5.2.1 to be specific), this caused tons of bugs that needed to be fixed but I believe I managed to hunt all of them. New Features: Graphic Presets have been added to the setti...
Steam News · Sep 29, 2023
– 28/09/2023 Comment: - This patch is almost all about animations!: . The entire animations system for the main character has been reworked from the ground-up, until now everything relied on raw animation data, that meant that I had to manually create all the variations for every set of animation state. . For example: For ‘sprinting’ I needed to have 6 total different animations, 3 for each health...