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Steam News · 6d
Filipe - Lead Programmer This month I worked mainly on two fronts. The unified systems for footsteps visual effects (VFX) and sound effects (SFX). The system just scales all conditions based on species and size, avoiding us to have multiple assets per dinosaur/per size (growth). This speeds up dinosaur setup and asset creation, The second main front was finishing and merging the new systems for Mi...
Steam News · Aug 4
Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.772. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available. 0.21.772 Highlights Added Austroraptor RMB - Pounce Spacebar - Water jump. Allo...
Steam News · Aug 1
Filipe - Lead Programmer I have been busy refactoring some stuff related to the game’s security and bug fixing but also some updates to mechanics: Migration system: Most of the system is being updated. The idea behind migrations are kept almost the same but the way they work both in code and for players is different. This will allow us to use the good parts of the current in-game system and remove...
Steam News · Jul 9
Hey Islanders, We're deploying a new build to Evrima. You may need to restart your Steam client if the update is not immediately available to download. Evrima Public Branch - 0.21.734 Enabled hill sliding and slowdown Fixed beipiaosaurus/pteranodon swimming animation issue Fixed dilo venom value scaling incorrectly with weight Fixed gender-specific showing mutations showing for all Fixed anomaly c...
Steam News · Jul 3
Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.720. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available. 0.21.720 Highlights Added Kentrosaurus Hold RMB - Charge Power Swing Hold RMB +...
Steam News · Jul 1
Ariel - Programmer This month I was looking at various issues from the horde test and making related changes. I also made a small change to nesting; after taking an egg, the dinosaur will now automatically hatch after a while. This was done because there were cases of people taking an egg and never hatching, this way making those eggs unusable for others. Hopefully that won't be a problem going fo...
Steam News · May 30
Filipe - Lead Programmer I’ve been working on fixing UI issues and preventing some exploits. Kentrosaurus has a few reflection bugs where it's dealing damage in unintended ways but it should be done soon. The only thing to show this month is the skin system. We want to make sure it works fine using texture gradients without issues, but also avoid people being able to spawn with ridiculous colours ...
Steam News · May 1
Who’s ready for Director’s Commentary 2: Return of the Donblog? It’s just me again. I’m going to play a bit of catch-up with some Hordetest info and some immediate plans. Since I’ve last written an entry the whole island has been updated. Jace had been hard at work getting the feel of each area nailed down, from the forests and jungles to redwoods and mangroves. Mangroves in particular were previe...
Steam News · Feb 28
Filipe - Lead Programmer This month I have been focused on kentrosaurus and its defensive stance. This helps it to reflect damage back to attackers when they hit its spikes, but this will also be seen for other animals that have spikes or build in defenses like ceratopsians. I also worked on the updated skin system color picker so that we can bring larger color selections back to you. Skin colors ...
Steam News · Jan 31
Filipe - Lead Programmer This month I have been working primarily on bug fixes for several systems while we focus on bug cleanup, but I’ve had some small time to work on some upcoming changes for the skin system. You will get a limited type of color pick gradient for skin palettes that change per layer and not every palette will be on every pattern, but overall it should offer more freedom and con...