Steam News · Apr 13
Demo Patch 2.2.0Added melee combat!6 new melee weapons: Rusty Axe, Combat Knife, Baseball Bat, Spiked Bat, Sickle, Crowbar.2 new Weapon Upgrades for melee weaponsNew Run Modifiers.Polished weapon equip/unequip transition.Added rescue flares attracting nearby zombie attention.Added auto-assignment to Quick Access for viable items on pickup.Added searchable trash piles that may contain random loot.A...
Steam News · Apr 1
Disclaimer: If you've got some progress in the previous demo versions, it'll unfortunately get reset, as I just introduced save file encryption. I don't forsee anymore resets in the future. On the upside, the update introduces a lot Quality of Life improvements to make the process less cumbersome.Demo 2.1.0 log Made the game paused when reading a note / letter.More polish for player's movement & c...
Steam News · Mar 28
Demo 2.0.0 Patch Log: Reworked that damn camera controller.Fixed crosshair offset when entering/exiting aiming.Made player movement / rotations smoother.Made it so loot item particles only emit when you're nearby.Added friendly-fire for central hub Survivors (you can kill them now 👀 )Survivors can now be attacked and killed by the Infected.Added barricades at entry gates. They can be both destroye...
Steam News · Feb 25
Thank you to all the new people that tried out the demo and wishlisted the game. I can not thank you enough!In the meantime, the public demo has just been updated.Demo 1.5.0 log Implemented a Dialogue System (for Cain and Dr. Sera).Animation transitions polish (both for the player and the infected).Disabled run ability for the Old Infected.Implemented Steamworks API.Quicker Main Menu loading.Added...
Steam News · Feb 16
Hey there, continuing with the QoL and other improvements for the public demo. The level design work on the first location is more-or-less complete now.Demo 1.4.0 & 1.4.1 log:Added HUD info about secured and non-deposited salvage score.Level design work - the first map is almost complete.More fixes for upgrading backpacks and transfering items.Fixed enemies dead positon defaulting to ground level ...
Steam News · Feb 14
With the help of the amazing Steam support I've changed the game's name to The Hopeless Few, which hopefully represents what the game's about at first glance more than the old name.Alongside I've updated all the capsule art and such, along with the in-game logo - which means another patch. Below's the detailed patch log.Demo Patch 1.3.2Nerfed the Fat Infected's acid spray to only trigger every few...
Steam News · Feb 10
Another batch of improvements and fixes for the public demo. Please let me know if you have any thoughts or feedback!Demo 1.3.0 log Added vfx and audio feedback for arming and firing Rescue Flares.Fixed collision glitches in new room areas.Minor UI fixes.Level design work on the map #1.Fixed Crit weapon upgrade so it applies correctly.Slight visual feedback added when landing a crit.
Steam News · Feb 5
As the Steam Next Fest is getting closer, I'm updating the public demo build. Please let me know if you have any feedback or thoughts at this point - it's very helpful as when solo-developing you can easily miss stuff due to the way you get used to play.Patch log:Added Acid Spray on hit for the Fat Infected. Lowered his movement speed.Added some player animations (weapon equipped, unequipping weap...
Steam News · Feb 3
Thank you a lot for the feedback! After the first wave of tweaking, today the public Demo got patched to version 1.1. The changes include quality of life improvements, bug fixes, balance changes and new audio effects. Below is a more extensive patch log:New areas added in some of the grid roomsNow items in the Central Courtyard get are randomized on each runAdded "Move to Inventory / Stash" contex...
Steam News · Jan 26
The public demo for Grid Protocol has just went live. I'm hoping for all kinds of feedback at this point, as the game's getting ready for February Next Fest. Thank you for giving it a go!