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Steam News · 3h
Primarily working on the first major update for Tabletop Tavern that will include player spell casting and new mage units, Here’s some new units! Can’t wait to share more info on when it’s coming but know it’s on the way. For now though, here are a few Quality of Life improvements and bug fixesCollections page can now be viewed at anytime! Open it in settingsNew warning confirmation popup appears ...
Steam News · Aug 29
QoL improvementsI took a stab at a few items that you guys have been suggesting over the past few weeksNew options in settings to default units to Cease Fire or Fire At Will on battle loadArtillery now has a visible cooldown! There is a new bar underneath their health bar and a timer on the detailed unit side menu showing how many seconds remain before the next shot is fired Bug FixesFixed Gear fr...
Steam News · Aug 25
Back from vacation and back on the grind! First rework needed was to hybrid units who were being unruly in autoresolve! Three units now fight as a proper Hybrid class rather than being treated as archers who happen to be good in a scrap:Berserkers, Cragflayers and Kunoichi InfiltratorsThey open with thrown weapons, then close and fightEnemy hybrids hold their ground instead of falling back when yo...
Steam News · Aug 10
Small update with some bug fixes!Fixed issue with units leaving swamps never having their debuff removedAbandoning a run during a battle no longer carries your battle speed over into the menus. Previously, quitting a run while on fast speed left the main menu and campaign map running fast-forward until you started another battle.Abandoning a run while the battle was paused no longer freezes the ga...
Steam News · Aug 2
Hey all! Wanted to give a little preview of the Spell Casting Update coming this fall. Also wanted to communicate that I will be taking a brief vacation for the first 3 weeks of August to take my wife on a Honeymoon! I apologize in advance if I am not responding to comments as frequently or pushing patches as often as I have been this summer, but rest assured I'm not abandoning the game, just need...
Steam News · Jul 27
⚔️ New Prestige TraitsWhen a unit reaches max prestige it picks a trait to carry for the rest of the run. Ranged and artillery units had noticeably fewer meaningful choices than melee units did, so there are now five new traits built specifically for them. All new traits can be added via mods as well.Shot Discipline - Reloads 20% faster between shots. (Ranged and artillery)Overdraw - Increases att...
Steam News · Jul 24
Lots of work on spells this week. Going to be focused on the 1.1 update for a bit but will still push updates for any bugfixes or minor improvements I make Enemy AI: Smarter Target Priority- Enemy squads will no longer chase a single fast unit around the battlefield forever- This applies to melee, archers, and artillery alike. You can no longer "leash" an entire enemy army with one lone skirmisher...
Steam News · Jul 21
Performance ChangesReworked a lot of the scene loading logic to go a little easier on user’s PCs and not preload the battle scene at all times. The only real noticeable difference is going from main menu → custom battle. Originally the battle was being preloaded to allow snappier load times, but it would max out your GPU in main menu and on the map, which just really doesn't make sense. The battle...
Steam News · Jul 18
Implemented limited modding support as more of an integration test between the game, steam, and the actual back end data. If this works well I can expand it to incorporate more values and features in the future! Here is a link to the workshop page where you can browse and sub to other peoples mods. Mods can be accessed in game from the main menu and...
Steam News · Jul 15
Potions can now be applied to initiative roll in battleFateshine Elixir (Max Roll) and Rewind Potion can now be used in battle. A new button will appear if you have one in your inventory. Made sure that it will still appear even if autoroll is toggled to give you a chance to use it Unit Reordering to Reserves is much easierDragging units into reserves is now a swaps units instead of shifting them ...