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Steam News · Aug 17
Hello again, everyone! We've got another small bug-fixing patch today.The main fix included in this patch is a fix for the Fallen Dog evidence spawning system. Before, there was a rare chance that evidence wouldn't spawn correctly. To put it simply, I discovered that this was happening in very rare instances where there was technically space for an object to spawn, but there was part of a static m...
Steam News · Aug 15
Hello again, everyone! Today's patch is a smaller one that comes with some much needed fixes and changes.The main focus of this patch was a rework of the tutorial level. This has been an ongoing change, and it was nearly ready in time for Patch 1.1.2, but I decided to push it off a bit so I could focus on finishing the supplies overhaul. In many ways, the new tutorial level is the same as it alway...
Steam News · Aug 13
Hello again, everyone! Early Access Patch 1.1.2 is finally here!This patch includes an overhaul to the interaction system and Fetch mode's supplies system.In the original Fetch mode, there were only five supply items to find, with each contributing one point to the quota. Now, you will be able to find over 50 unique items, with more coming in the future! When an item spawns, it will be given a ran...
Steam News · Jul 20
Hello again, everyone! After spending a week or so on the Test Branch, Patch 1.1.1 is finally ready for release! This patch brings a new Progression Pass, called Concrete Jungle, and it's available to you for no extra cost. The pass contains 50 levels of new cosmetic content, including the first wave of skins for ROV-R the robot dog and some new models for the squeaky toy. I think everyone will fi...
Steam News · Jun 22
Early Access Patch 1.1.0Hello again, everyone!The game’s 1.1.0 patch was looking like a big one, so I’ve decided to release it in two parts! This first half includes the new map I talked about in my previous update posts, as well as a number of other new additions. The map isn’t completely finished (some locations may look a little empty of decorative meshes or even buildings) but it’s 100% playab...
Steam News · Jun 4
FeaturesAdded Drone toolDrone follows player around and has a permanent flashlightCan be used to fight Wraiths more easily in solo matches Drone collision is disabled for testing purposesAdded in-game bug/feedback report system using F7 keyAdded in-game patch notes to main menuAdded current Build ID to menu headers for version checksBalancingWraith values tweaked to account for the new Drone toolD...
Steam News · Jun 3
Hello again, everyone! Today's patch has been published to the public_beta branch. If you'd like to test out the new content, you can do so by right clicking the game in your Steam library, then Properties, then Game Versions & Betas, and then selecting the public_beta branch. After some testing, I will of course be releasing the patch on the main branch. Additionally, in the next week or so, I wi...
Steam News · May 24
Hello everyone!Today's patch is a small one, and fixes some issues introduced in yesterday's patch. A larger patch will be releasing next week, so keep an eye out for that one. Thank you!Full Patch NotesFixed soft lock with new Fallen Dog objectiveFixed issue where Fallen Dog evidence can spawn in some unreachable locationsFixed issue where turning speed wouldn't update after uncrouching with Togg...
Steam News · May 23
Hello everyone! After a week of visiting family, I am back to working on the game full-time. This patch contains mostly bug fixes, but I've thrown in something new that should be exciting and fun, too!Fallen DogPatch 1.0.7 brings a new gameplay objective to Fetch, called Fallen Dog. Those of you who played the new tutorial level will find this objective familiar. Using a brand new scent type in Sc...
Steam News · May 11
Reworked the Wraith Entity typeWraiths that remain in a flashlight's beam long enough will dieSix seconds of continuous light will kill itWill heal at 1/10 of that speed when not in the lightWraith will become stunned when hit by the flashlight's beamMovement speed momentarily lowered when stunnedBrief cooldown after exiting light beam before next stun can take placeShrieks upon each successful st...