

Steam News · Jun 25
Hello friends! It's been a while, so surely it must be time for some gnorp news. This post will be about Epilogue, an upcoming (free) expansion to the game that will bring new mechanics, an (almost) entirely new set of talents, new buildings, and lots more! Where Are We At??There's been some ups and downs. A few months ago I decided to implement a new system for the expansion. That system was impl...
Steam News · Dec 18, 2025
Hello everyone! Trading cards are here! In addition, there are also a whole bunch of Points Shop items, and there is a limited time bundle for the Steam Winter Sale.Trading CardsTrading cards are now available. Completing a set of them, allows you to craft badges. When crafting badges, you will also be able to get background and emoticons. Completing a set of foil cards, allows you to craft this s...
Steam News · Dec 12, 2025
Hello! With no Half-Life 3 announcement, the world needs (the) New Gnorp Times more than ever. Today we'll talk about hats, and the current status of the Epilogue Expansion,I hope you are doing well, by the way!HatsAll the hat winners are now live in-game! Here are a few of them:The Mug Gnorp becomes a literal mug at the garden. Also featured are the Rock Gnorp, and the Unfortunate One. When enabl...
Steam News · Jun 26, 2025
It's time for another TNGT. I'm hard at work with the Epilogue Expansion and the end is finally in sight. Today I'm going to talk about buildings in Epilogue.The Epilogue is an upcoming free expansion to (the) Gnorp Apologue in the form a new mode, which will include new talents, buildings, mechanics and a different ending. Names??A feature that has been requested a few times, and that I myself wa...
Steam News · May 9, 2025
Welcome to another issue of (the) New Gnorp Times, voted superior to The New York Times in a recently conducted survey (Sample size: 1; Margin of error: ±0%). The topic of today is The Ring, a new mechanic designed for the Epilogue Expansion. The Epilogue is an upcoming free expansion to (the) Gnorp Apologue in the form a new mode, which will include new talents, mechanics and a different ending. ...
Steam News · Apr 4, 2025
There's a new bundle in town and it is called Gnome Apologue because it consists of yours truly's game and Gnomes—a tower defense game where you endeavor to murder hundreds of goblins as, you guessed it, gnomes! I've been privileged enough to be part of the playtesting for the game, and I think it's a really interesting game with great music and great atmosphere. The developers, Tommy and Patrick,...
Steam News · Mar 6, 2025
Another issue of the LLM-free, Gnorpitzer prize winning publication (the) New Gnorp Times has arrived. Today we'll talk about: — Another hat batch — A new beta version — Talents in the Epilogue Update Hat Batch #2 More hats have been implemented! You'll find them both in the live version and the beta version. A big thank you to the hat creators, and I hope they will be pleased to finally see them ...
Steam News · Feb 3, 2025
It's time for another edition of well-respected publication (the) New Gnorp Times. Today is the start of the Idler Fest on Steam, and I thought it cool to also provide a couple of new things to mark the event. Hats (and a bundle of balloons) The first batch of hats are now available! It's been a long time coming, but the first ones are finally here! There will be over 20 hats implemented into the ...
Steam News · Dec 31, 2024
Hello, friends. It's been a little over one year since the release of (the) Gnorp Apologue. 2024 I hope 2024 has been a good year for you — that you have made progress in life, whatever that might mean for you. For me, 2024 was a year of relative tumult and honestly personal failure: My primary goal at the end of last year, was to deliver lots more Gnorp. We're now at the end of this year, and the...
Steam News · Sep 27, 2024
Hey guys. It's been, frankly, far too long. Developing (the) Gnorp Apologue continues to be a privilege, and today I'm going to share my current plans for the future. During the development of (the) Gnorp Apologue, game design solidified itself as my passion. I have too many ideas that I want to execute, but I want to get to as many as possible. My dream is to create gameplay-focused games with sa...