

0 followers · 0 likes · 0 posts today
Steam News · Aug 23
This update focuses on deep customization, expanding how you shape your identity, your decks, and your entire collection. It introduces Sigil Shards, a new currency tied to cosmetic progression, and delivers a fully reworked profile interface where titles, avatars, and visual identity become central to your journey.Patch notesThe level cap is raised to New currency: Sigil ShardsReworked profile in...
Steam News · Aug 19
As you’re customizing your cards with all the new options introduced in the Sigil update, we’re already preparing the next major chapter of Arena, Gather, launching on September 2.This update shines a spotlight on your collection and brings several new tools to help you complete it, refine it, and understand it more deeply.Introducing the Wild CardsWild Cards are a new resource designed to help yo...
Steam News · Jul 22
This new update marks a fresh step toward making your journey feel truly your own. With a focus on customization, this release brings new tools to customize your cards, your profile, and even the way you manage your decks.Get ready for this update on August 5!Sigil shardsThis update introduces Sigil Shards, a new currency designed to let you personalize and shape your journey through Arena. You’ll...
Steam News · Jul 15
As we are focusing on our next major update (annoucement next week), we are still adding illustrations and battle animations Patch notesNew illustration: Holy GearNew illustration: MarionetteNew battle animation archetype: chimeraNew battle animation archetype: fate
Steam News · Jul 14
This patch adds content such as illustrations and battle animations and rework the Road to Power Patch notes Road to Power now has loot after the max level New illustration: Choir of Shadows New illustration: Glass Creature New battle animation archetype: disjunction New battle animation archetype: sylvan
Steam News · Jul 5
This patch fixes several issues with the Power update. Patch notes The number of points of the selected Road to Power are now displayed Fix the description length of the ticket in Steam's store Handle correctly the capacity Treason in texts cards The cards in the Road to Power are no longer stuck to level 1 Furnace card can now be used in matches The Kiss capacity could not add the Requiem capacit...
Steam News · Jul 1
This update expands The First Spine: Arena on every front, from new social features to fresh battlegrounds, cards, and visual identity.Battlemates arrive to bring friends closer, The Road to Power introduces an unperishable season pass, and two new locations open their gates in the Arena. The UI gets a cleaner look, new cards and illustrations deepen the arsenal, and fresh archetype animations pus...
Steam News · Jun 22
This patch adds content such as illustrations and battle animations. Patch notes Holo cards have now glitters New illustration: Living Chalice New illustration: Choir of Shadows New illustration: Gargoyle New battle animation archetype: worship New battle animation archetype: building
Steam News · Jun 17
As we are integrating your feedback, we are working on a new major update, Power, focused on the PvP experience: Road to Power, Colosseum, and private matches.Note the date: July 1!The Road to PowerThe Road to Power is bringing a fresh cycle of rewards to The First Spine Arena. This system works like a season pass, but without the pressure. There’s no FOMO here: every pass remains available even a...
Steam News · Jun 3
Thirsty arrives as the first major content update for The First Spine Arena. This release deepens strategy, introduces a new way to animate cards arrivals on the battlefield, and brings new quests that push the world’s lore forward.At the heart of the update are Breakout Effects. Those effects can not be activated on the battlefield but can be triggered to give you temporary advantages.Cards now c...