

Steam News · Sep 20
Fixed the map zooming, cuz unity 6 bloody changed scroll wheel calculations.. sigh
Steam News · Sep 20
A physics reset was missing after a death, respawn would keep the bird stuck to the perch or physics entangled. Now physics is correctly reset after death Also some optimizations and memory leaks fixed for console port prep.
Steam News · Sep 14
re-fixed the performance issues on the patch and optimized several physics items for better fps overall
Steam News · Sep 13
hotfix to get the water to be the new water
Steam News · Sep 13
1. ships that spawn as part of an enemy wave , will do so at the nearest routepoint, meaning they will spawn in a legal spot not too far away from their intented location. This was bugged causing ships to be spawned outside the mission area. 2. improved the quality of the ocean to shipshaper levels.
Steam News · May 28
Hello everyone!! For over six years, Wired Productions and Tomas Sala have built worlds together.From soaring across the skies of The Falconeer to rebuilding civilisation in Bulwark: Falconeer Chronicles, our partnership has always been about creativity without compromise. Tomorrow, that journey continues as we officially reunite to publish Tomas’ newest project: ShipShaper. Those of you who have ...
Steam News · Mar 11
Hi everyone Time for a maintenance update for the Falconeer, here's the breakdown updated to a newer unity version, should improve performance and compatibilityfixed a fresh game corruption where you would start with several items, permits and locations unlockedfixed that the starting treasures near Dunkle wouldn't spawnfixed a visual issue with sailsfixed that the "find the cave entrance" message...
Steam News · Feb 23
Hello Falconeers! Earlier this month we shared that Tomas had announced his passion project 'ShipShaper'. The demo has been in a soft launch state for the past couple of weeks gathering feedback and content requests (those of you who were here as part of Bulwarks development will no doubt know his working process!) Well today the big pivotal moment in ANY pc games lifecycle went live with NEXTFEST...
Steam News · Feb 12
Something new arrives, something that is about my love for boats and ships. As you may have noticed , ships play a vital role in the Falconeer, and each ship is unique. Handcrafted little homages to the age of sail and early steampowered warships. And For Bulwark (my other game) I wanted to make a ship designer expansion, and that's what I've been working on for the lasts months. It's gone really ...
Steam News · Nov 30, 2025
A new set of bugfixes is ready for testing on the beta branch. go to game properties/betas and select the remaster beta and hotfix branch to get these latest fixes. tuned down first basilicus battletrain turret health.fixed mancer octofort hitbox issueprevented ships from spawning upside downremoved tremble from ships (attempted)prevented units from spawning during the battlemap and causing needle...