

Steam News · Sep 18
Last patch concerned mostly graphic and QOL updates. in this update, we tackled the Evolve formula. Evolving is easy! Previously, the evolve costs had a quadratic increase, with a linear payoff, making future levels get out of reach rather quickly. I won't go into the exact formula, but I am sure you will see that evolve levels are far more obtainable now, and the game doesn't grind to a hold as q...
Steam News · Sep 17
Heya Idlers! Recently I have been hard at work, working on my new Idle Farming Tower Defense game: "The Endless Harvest", which I will link below in this post in case you want to have a look!however, I felt this game also was due for a needed QOL update. I've seen your review and reactions, and have tried to tackle them all. I never expected this game to be as popular as it is - so thank you all f...
Steam News · May 22
With this patch, I'd like to introduce offline progession. Several players have reported that this would be a welcome addition to ANY idle game, and I agree. Offline Progression Offline progression starts at 0.5% of normal progression, for a period of up to 7 days Offline Upgrades Offline progression can be upgraded up to 10% of normal progression, in the upgrade menu of the fortune wheel. Thanks ...
Steam News · May 21
The upgrade for houses is the only infinite upgrade, and as a village grows - so too should the house count. However, houses became expensive and inefecient quickly. This update will remedy this. buying and upgrading houses, as well as the first click-upgrade, will remain useful throughout the run. Changes House purchase multiplier lowered from 2x to 1.5. house upgrade multiplier lowered from 10x ...
Steam News · May 20
Greetings Idle-fans. Based on user feedback, I have implemented some changes into the balancing and QoL of The Endless Village. Booster Game Changes - Total dots to be hits reduced from 40 to 20 - Wait time increased from 10 to 15 minutes - maximum boost multiplier increased from 10x to 20x Quality Of Life - The full reset button in the option screen now first provides a pop-up to confirm if you r...
Steam News · May 5
With this patch, ultra-wide monitors will now be able to play the game with letterboxes (black bars) due to inability to scale the game to the 21:9 aspect ratio.
Steam News · May 4
- Fixed a bug where banner-presses were linked to the wrong achievements. - To prevent resolution mismatches, first bootups of the game will start with a 1920x1080 resolution. If there are any other problems you encounter, please let me know in the discussion threads! - Robert
Steam News · May 3
This update includes the addition of an FPS-cap of 60FPS, counteracting high GPU-loads due to VSync issues.
Steam News · May 2
Small bugfixes. - The leaderboard now displays ALL entries, not just the top 15. - Local section in the leaderboard has been removed. - Defeating the Wizard in town now correctly displays his bounty. Previously the number was still credited, but not displayed. Thanks for playing!
Steam News · May 1
Includes small buggfixes, like birds flying through the upgrade screen, and misplaced text elements.