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Steam News · Nov 23, 2017
Every few years, someone claims that adventure games are dead. But adventure games never died: they just changed. I think what they really mean is the death of point-and-click adventure games, says Ron Gilbert, creator of Monkey Island and, more recently, Thimbleweed Park. Games like Gone Home, Firewatch, and everything Telltale makes are adventure games, and they can sell millio...
Steam News · Sep 14, 2016
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. There have been a lot of attempts to find a more modern form for the point-and-click adventure. The Cave has the benefit of being designed by Ron Gilbert, the creator of some of the best, with art and animation from the always-good-at-those-particular-things Double Fine.
Steam News · Apr 15, 2014
Every Tuesday Andy straps on the Oculus Rift and dives headfirst into the world of virtual reality in The Rift Report. Is it really the future of PC gaming? Let s find out. The Rift Report will be taking a break until I get my hands and eyes on the higher resolution DK2. But before I go, here s a list of the games, tech demos, and other oddities I think make the most of the hardware. I ve been u...
Steam News · Mar 26, 2013
Save 50% on The Cave during this week's Midweek Madness*! Assemble your team of three from seven unlikely adventurers, each with their own unique personalities and stories, then descend into the mysterious depths to explore locations including a subterranean amusement park and a medieval castle, not to mention a fully armed and ready-to-launch nuclear tipped ICBM. The Cave awaits! The Cave is a ne...
Steam News · Mar 12, 2013
Well, this is slightly unexpected. Ron Gilbert s always kinda done his own thing, but sharing a colorful roof of pure, shining whimsy with partner in pirate-y crime Tim Schafer just sort of, you know, made sense. It is, however, like they say: all good things must come to an end. Also, The Cave was actually only kind of all right, so maybe this is for the best. But what s next for the ...
Steam News · Mar 12, 2013
Legendary game designer Ron Gilbert has announced his departure from Double Fine Productions, following the release of The Cave. Gibert made the announcement in a blog post earlier today, posting that there are "so many games left to be designed". He's currently working on "another iOS side project" with Clayton Kauzlaric called (take a deep breath) Scurvy Scallywags in The Voyage to Discover th...
Steam News · Feb 12, 2013
Update Includes: - Added new, super high quality anti-aliasing Super Sample Anti Aliasing. Users can enable it by toggling SSAA in the visual settings. - Lots of fixes to various gameplay bugs that could cause characters or items to go missing, especially after loading from saves in certain spots. - Fixed the bug that could cause the game to very rarely write out garbage/invalid...
Steam News · Jan 30, 2013
A Knight, a Scientist and a Time Traveller walk into a cave. Somehow, that feels like it should lead to a joke - especially in a game by Monkey Island creator Ron Gilbert. It doesn’t, but that’s not in itself a problem. The Cave has a definite dark sense of humour, but it’s not a comedy. Instead, it’s a laidback tragedy about seven sinners on a search for their deepest desires, only to find thei...
Steam News · Jan 29, 2013
The characters are the highlight of Double Fine's new adventure game The Cave. Seven wanderers, each with his or her own selfish journey to undertake (and lesson to learn), each drawn in the game's groovy art style. If you're a fan of the game (like Tina came to be when she reviewed it), you might want to check out these Cave toys that Double Fine is selling. You can get one for $5, or a full set...
Steam News · Jan 25, 2013
If you've been playing Double Fine's The Cave—and Tina says you probably should be—you'll have noticed the lush cave paintings you come across depicting the game's seven characters. They're the work of Daniel Krall, and there's so much colour you could drown in it. You can see more of Daniel's art on his personal blog. To see the larger pics in all their glory (or, if they're big enou...