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Steam News · Jul 29
-Achievements now sync properly between local and remote, ensuring you don't lose any progress.
Steam News · Jun 2
-Provided 32bit settings exe on Windows. -Now you can screenshot without interrupting speech. -Fixed a whole several typos and voice mismatches. -Footsteps visually restored in a certain room. Thanks to the Thunderforge for reporting most of these issues
Steam News · May 19
-Fixed several typos and speech mismatches. -Fixed some interactions.
Steam News · Apr 7, 2025
-Added config tool for all OSes.
Steam News · Feb 10, 2024
Basically we've added the ability to change from skipping speech automatically and with keypresses to only when you keypress if u press "CTRL+P", that state is global, and persists between your savegames.
Steam News · Jul 19, 2023
Hi, We're upgrading the game to 3.6 version of AGS, which basically means better rendering, better support for resolutions and better support for keyboard and mice! The savegames have been tested and should work, and shouldn't break. If for any reason there's an issue, feel free to report and opt in to beta oldversion, by using the password "oldversionold"
Steam News · Jul 8, 2022
We've done work for the entire series, it's being reviewed backwards in its order, but we'll have all of them hopefully verified! Again primary focus is that all these ports work as best as possible allowing you to have working cloudsaves between Windows/Linux/MacOS to Steamdeck and viceversa.
Steam News · Jan 25, 2022
- Added proper LINUX and MAC ports with WORKING ACHIEVEMENTS! - Fixed a crash bug regarding the creation of files for achievements. - Upgraded all builds to newest stable AGS.
Steam News · Mar 2, 2021
Hello all! You might have noticed that Blackwell Epiphany has been updated (along with all the other Blackwell games) . We have re-compiled the entire game in the newest version of the Adventure Game Studio engine. This means that the game NOW WORKS ON ALL YOUR FANCY NEW MODERN MONITORS. As the game got older, many glitches started appearing. Those should - theoretically - be gone now. We know thi...