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Steam News · 9h
The work on the Final boss continues (mostly) as planned, slowly but steadily! Originally I thought that I would have a working version of the boss by the end of August, but I vastly underestimated how much work there would be.So now I don't plan for a specific end date – just trying to make the boss as interesting and challenging as possible.What was done:The highlight layer for most of the boss'...
Steam News · Aug 31
This will be a very short devlog post! Last week I was quite busy with family and home tasks (and also working on the how‑to guide for Pong), so I don't have that much progress on the final boss.And yet – I've finished and polished the design, separated the sprite into appropriate pieces, and managed to implement it properly into the game.This is only the phase one sprite – still missing the highl...
Steam News · Aug 24
It has been a long time since I started working on The Battle for Vega back in November 2021, so it's hard to even imagine a point where I can say the work is finished. But... this point is coming sooner than later!This week I've started working on the final boss fight, and the final level of the game! Of course this will be a massive chunk of work, but it marks that the end of the project is comi...
Steam News · Aug 17
So, fortunately almost everything that I had listed as bugs, or things I need to change, were already fixed! I expected some of those tasks to be old ones, but indeed almost everything was already done.Last week was mostly about going through the bugs and feature lists, and trying to reproduce one issue at a time. It was a time‑consuming process, but it needed to be done sooner rather than later.O...
Steam News · Aug 10
After the last few weeks' hard push on new content and finishing the 4th boss, and Acts 9 & 10, it was time to scale back the changes and go through the game, do some cleanup, and start preparing for the last round of balancing.This week was mostly about going through all of the documented bugs and small tasks – including my handwritten notes that I write while working on the game.It's quite a lon...
Steam News · Jul 27
This was a HUGE week for the game! I had already started on the basic level design of Act 9 and Boss 4, but now the levels are mostly done! With this, all level structure is in the game and it's mostly balanced to the rest of the game as well.What was done:Levels > Act 9: All level data is created and balanced, including the enemies and mini‑bosses.Levels > Act 10: Same as Act 9 – the levels for t...
Steam News · Jul 20
I'm back from my annual summer physiotherapy session, got a few days of rest, and pushed the game as far as I could. At this point I'm only working on the game, so I have good progress as well.So what's the first progress this summer:Story > Dialogs: All level dialogs are now implemented in the game. Last week I added the missing ones for Act 10.Intro: Using some of the new assets from the game's ...
Steam News · Jun 8
It has been a while since I've had that much time off the game, but I went through overstress and overwork, and I'm still recovering from the lasting effects.But slowly and steadily, I'm still doing some work – starting with the official website (www.battleforvega.com). It was time to adjust some of the design (especially on mobile), to finish up and update the roadmap now that the demo is out, to...
Steam News · May 14
It has been a week since the demo launched, so it's time for the first patch release with several fixes and balance adjustments:Weapons > Spreadshot: Fixed an issue with the new warm-up screen affecting this weaponArcade Leaderboards: Fixed a bug where dying during the final boss fight was incorrectly counted as a completed run and uploaded to the leaderboardsMini-bosses: Reduced the HP pool of Ty...
Steam News · May 13
As per usual, nothing goes according to the plans I make about this game – and last week showed me that in full force!First, the good news – the Demo 2.0 is out, and I even managed to release it one day earlier, on May 7th, 2026!Everyone can log in to Steam and play it. It's the closest I can make a demo to the upcoming full release of the game, and I'm pretty proud of it!But the road to the relea...