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Steam News · Jul 6
Hey Observers, a few more fixes from more creators online. (Thank you as always) - fixed an issue where it was possible to keep a gate open in the Upper Quarters safe hub while exiting the E.V. and thus making the whole level explorable on foot - fixed an issue where some gates could be clipped through with the E.V. by going in reverse into them - fixed an issue where the hyperbaric chamber in man...
Steam News · Jun 30
Hey Observers, some more fixes from players feedbacks and reports. - fixed an issue where it was still possible to select the Stockroom as anomaly area to receive manifests when it was infact completed - optimized flying props impact sound effect in Zero Gravity Hangar (could maybe solve the slow down some players are experiencing with Manifest #0022) - fixed an issue where there would be no curre...
Steam News · Jun 29
Hi Observers, some much needed bugfixes reported by fellow content creators online who were so lovely to play through the whole game (thank you guys!) - fixed an issue where sometimes the player camera could remain tilted after respawning - fixed an issue where sometimes anomalies wouldn't reset correctly after respawning - fixed an issue where sometimes the player wasn't able to enter the E.V. - ...
Steam News · Jun 27
Hi Observers, just a small handful of fixes/improvements following the first feedbacks from players. - fixed an issue where it was possible to interact with the trapdoor to the stockroom from the upper quarters while being in the E.V. - changed manifest #0014 image to improve clarity - added hint in UI on how to exit the E.V. to improve clarity - added 1 resource in Credits (forgot to credit the a...
Steam News · Jun 26
Hello Observers,despite some delay, THE ANOMALY UNIT is finally out.I will be monitoring the launch, reading ALL your feedbacks (yes, all of them, good or bad), and patching the game if needed.To everyone who will buy the game and play it: I genuinely hope you have a fun experience with it, and thank you.Keep Observing,- Middle Way
Steam News · Jun 22
Hello Observers,Stellar Colonies is ready to finally welcome you all aboard the colonizing spaceship on the 26th of June 2026!Looking back, I am definitely proud of the journey so far. Sure, deep down a creator is never truly satisfied with its work more often than not, but this being my first commercially released game means the world to me and taught me more stuff than I could have ever imagined...
Steam News · Mar 4
Hi observers,Next Fest wrapped up and I just wanted to drop a quick message thanking again all of you who tried the demo and wishlisted: together we reached 600+ wishlists and almost 2000 demo downloads. I couldn't be prouder of the work done up to this point and can't wait to share more on what I'm working on (second and final areas of the game).I will try my best to promote the game in an intere...
Steam News · Feb 17
Hi everyone,while working on the rest of the game I monitored the activity on the Demo and I sincerely want to thank everyone who tried it and reached out, both privately and on the Steam discussion forums, to give feedback.Based on this I'm happy to announce I've updated the Demo to version 1.0.1 with the following changes:- fixed scanner and tablet clipping into other meshes- fixed post processi...
Steam News · Feb 7
Hi everyone,After some much productive and needed internal playtesting for improvements and bugfixing, the demo for THE ANOMALY UNIT is finally out.You've just woken up from a nap in your spaceship room, the main Terminal beeping. Get observing. (and maybe let me know what you think about it !)- Middle Way
Steam News · Jan 20
Hi everyone,After countless scrapped projects and periods in my life where I thought this would have never been possible, here we are with my first solo project ever.I thought about "THE ANOMALY UNIT" in early November 2025: what I wanted to do was combine the adrenaline of facing hideous threats of games like Order 13 with the concept of "anomalies", popularized by games like The Exit 8. I though...