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Steam News · 5d
Guava Pixel Studios will be exhibiting "The Afterlife Cafe" at the Chicago Indie Game Showcase 2026 (C.I.G.S.) on Sunday, September 13. CIGS is a one-day convention focusing on video games and independent art produced within Chicago and the greater Midwestern area, including game demos, local artist displays, and guest speakers. Check out local indie games, tabletop rpgs, hang out with local devs ...
Steam News · Aug 31
Minor typo fixesDrink machine add-on selections are now more clearFixed bug where the game ending screen rerouted to an earlier sceneWork chat screen now has consistent wrap width for messages
Steam News · Jun 17
I wanted to take a moment to showcase some of the changes that are coming to the game.In the final version, there will be a transition scene depending on the time of day.There will also be an updated name plate and game controls to allow for more room in the dialogue box.Hope you enjoy the changes!
Steam News · Jun 15
I'm super excited to announce that The Afterlife Cafe will be releasing on July 24, 2026!Updates based on your feedback on the demo are underway and will be part of the release!The new launch trailer is in progress as well. Wishlist now to be notified.Get Ready!
Steam News · Mar 27
For the first time, Chicago Comic & Entertainment Expo (C2E2) has an Indie Game Showcase. Come hang out with me and the other indie devs showcasing their games at the Side Quest area at C2E2.At my table, you'll be able to play the demo. You can also try out an exclusive affinity quiz to see which of The Afterlife Cafe concierges you may be most similar to!Each day, for the first few attendees that...
Steam News · Mar 6
Playing The Afterlife Cafe Demo
Steam News · Jan 8
Introducing the loyalty card for your afterlife cafe visits! You will be able to collect stickers each time you visit a cafe. It’s a nice way to visualize your progress throughout the game. The Afterlife Cafe will have various points of interactivity throughout, in addition to the selection of choices you make in the game. I also want to ensure there are multiple ways of performing an action. You ...