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Steam News · 2d
BalanceSapper has 7 move speed (from 6) Dev notes: this makes them reach walls and towers slightly faster with fewer shots taken.Sapper costs 25 food and 25 wood (from 25 food and 35 wood) Dev notes: we are making the sapper slightly cheaper to train because the wood cost felt high, and the cheaper price reflects the specialized role. With this change, sapper has meaningfully more hitpoints for it...
Steam News · 6d
Minor change to pathfinding to avoid cases of flip-flopping between multiple best pathsFixed that in some cases the start menu wouldn't fade in after completing a game
Steam News · 6d
This is another general improvements patch. We are making progress on other features, but want the public build to be as stable as possible. We are getting close to a point where we are really with it.At the moment, we are making "easiest to do x biggest impact" changes first, but we have noted all your feedback, so if you don't see it included yet, it's still in our backlog. We will consider ever...
Steam News · Sep 1
What's more important than good pathfinding in a Real Time Strategy game? It's so important that it's probably the feature we have spent the most hours on throughout the years developing The Fertile Crescent series. Not only is it important for the game to feel good and be fun to play, but it's also really hard to get right. Oh, and what about the fact that it's even more difficult to make perform...
Steam News · Aug 31
GeneralHordes generally attack slightly rarer in mission 5: Copper for the KingSlightly reduced max army size of nomads in mission 5: Copper for the KingBugs FixesMinimap updates correctly when units move across map (bug introduced with performance improvements)Fixed wrong portrait image for Elite Levy Spearman in civilization info panelFixed font spacing between '-' and numbersFixed several wrong...
Steam News · Aug 27
What a ride it is to release a game! Not to mention a Real Time Strategy game with a small team.We released into Early Access with the aim of it feeling like a 1.0 build, having spent weeks testing, bug fixing and polishing the game... but, of course, when you release the game to real players, you find all sorts of quirks we didn't find ourselves.So what have we been working on since we launched i...
Steam News · Aug 27
GeneralPerformance improvements that can in many cases double the frame rateAdded mission select panel that can be selected in the campaign panel to re-play previously completed campaign missionsImproved font height, position and spacing for numbers and '/'Added localization to 'Assyrian refugees' title in mission 10Minor map layout changes to mission 9 and mission 10Mission 5: slightly reduced un...
Steam News · Aug 25
LocalizationFixed wrong gender in Defne's title for French localization in mission 9 and 10Localized 'Trader' in mission 9 In mission 8 we are travelling to Nineveh and not Assur (world map changes reflect this as well)Selected controller title is wider to allow for longer namesFixed n: and o: kerning couples overlapping in fontBalanceSlinger has 2 base siege damage (from 3)It costs 50 food to buy...
Steam News · Aug 24
LocalizationKing Suppiluliuma II's title shows localized stringFixed overlapping French localization in ancient temple ownership explanationAdded missing localization to multiplayer player left and defeated notificationsFixed overflowing text for password title in lobby for French localizationMission BalanceMoved orchard in mission 7 to a different locationFewer enemies in main settlement in missi...
Steam News · Aug 23
Bug FixesFixed UI design and localized text for game over statistics icon tooltipsAdded localization to close active pause information panelAlly under attack notification plays under attack soundFixed skirmish opponent difficulty level dropdown titles not showing localized textFixed in-game menu buttons overflowing text for certain languagesFixed a crash that could happen if a multiplayer game had...