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Steam News · Oct 14
New Features New mode: Boss Rush. Unlock it in the upgrade tree (after Endless Depths) and start it from the difficulty screen. Battle every boss once, back to back, from the stage 1 bosses up to the stage 3 bosses. You start with 3 relic and 2 gem picks, and after every boss you choose a relic, a gem or a hero reward. Before every boss a loadout screen shows who you face next and lets you switch ...
Steam News · Oct 7
New Features Each stage's boss is now picked per run from a pool (same seed, same bosses): stage 1 brings the Minotaur, the Arcane Golem or The Trickster, stage 2 the Demon Slime, the Basilisk or the Thunder Beast, and stage 3 the Undead Executioner or the Elder Dragon. New boss: the Arcane Golem (stage 1). Each time it cracks (at 2/3 and 1/3 of its HP), solid stone rows rise from the bottom of yo...
Steam News · Oct 7
Tetrogue just crossed 400 downloads. Thank you, genuinely, to everyone who gave it a shot, stuck around through the patches, or sent the feedback that keeps making the game better. It's only been about three weeks since the 300 downloads post, but a lot happened anyway. Since 300 downloads, Tetrogue has picked up: A brand new tutorial, hosted by Tutormino, a bearded T piece with opinions (he's the...
Steam News · Oct 1
New Features Brand new tutorial hosted by Tutormino, a bearded T piece with opinions. A brand new save's first New Game takes you straight into his encounter: a first battle covering the basics (drop style, attacks, status effects, Hold, your hero's ability and the gold round), a short tutorial map where you equip, fuse and use your first gems and find your first relic, and a final battle against ...
Steam News · Sep 23
New Features Warlock slime now telegraphs its cursed piece before it lands: a pulsing violet ghost piece appears in the exact shape and column it will use, showing the instant its attack cooldown starts, giving you the whole cooldown to react. The telegraph shifts up if garbage pushes your stack and drops back down after you clear lines. Placing a piece directly on the telegraphed spot denies it o...
Steam News · Sep 18
Tetrogue just crossed 300 downloads. Thank you, genuinely, to everyone who gave it a shot, left feedback, or just clicked download on a solo dev's weird little falling-block roguelike. It's been about a month since the 200 downloads post, and the game has grown a lot since then. Since 200 downloads, Tetrogue has picked up: Asymmetric Multiplayer, a whole second way to play: one player defends a ru...
Steam News · Sep 18
New Features New Options > Display > HUD section (checkboxes for Player Stats, Stats Panel, and DPS, all on by default) lets you hide individual battle HUD elements. Turning off Stats Panel extends the enemy area and battle background all the way to the edge of the screen. 3 new relics: Fan Favorites (the I, J, L, and O pieces appear more often), Blind Swordsman (hides the enemy's stats and turns ...
Steam News · Sep 16
New Features New live DPS readout in the piece-drop stats sidebar. Shows your average damage per second this battle to 2 decimal places, updates several times a second, and grows bigger, jitters more, and eventually catches fire the higher your output climbs relative to a basic enemy's health at your current stage and difficulty. Also fixed the piece-count numbers and both section headers not actu...
Steam News · Sep 13
New Features Exiting a run now goes straight to your Upgrades tab if you can afford one: pressing Exit (Game Over) or Back to Menu (Victory) skips the Start Screen, with a note next to the Upgrades button explaining why and your Shard counter animating up to the new total. New Tier 2 relic: Targeting System. Line-clear damage always hits whichever enemy you've selected instead of the frontmost one...
Steam News · Sep 11
New Features Tetrédex gains two new sections: Heroes and Status Effects. Heroes start blacked out until unlocked, then show a full mechanic writeup and their three Boss Upgrade options with the real numbers. Status Effects work the same way, revealing an icon and description the first time you're hit by or enter that effect in battle. New "Test Controls" button on Options → Gameplay opens a small ...
Steam News · Sep 9
New Features Rich Presence on Steam and Discord: your friends can now see what you are doing in Tetrogue straight from their friends list or your Discord profile, whether you are in a menu, choosing a path on the map, in a battle or boss fight, in an Endless run, or in a Versus match. Fully translated into all five languages. On Discord it also shows a session timer, the Tetrogue logo, a hero icon...
Steam News · Sep 8
Accessibility New Grid Visibility slider (Options → Accessibility) lets you brighten or fade the board's grid lines, from fully invisible up to twice as bright as before. New Thick Grid Lines toggle doubles the grid line width, for players who still find it hard to see even at maximum Grid Visibility. New Ghost Piece Opacity slider lets you adjust how visible the falling piece's landing preview is...
Steam News · Sep 6
New Features Each multiplayer player can now set their own personal difficulty the first time they play as Attacker, applied whenever they're later the Defender, so two players of different skill levels can each get the challenge that's right for them instead of sharing one difficulty for the whole run. The Attacker can now spend their upgrade budget directly on the Stage 1, 2, or 3 boss itself, n...
Steam News · Sep 3
Quality of Life Every focusable button, card, and selector now gets a clear "corner brackets" highlight when you move to it with a controller or keyboard, or hover it with the mouse — replacing the old, easy-to-miss pulsing scale effect. Rolled out across every menu, overlay, and screen in the game. Fixes Fixed a controller's Rotate input being read as a tutorial card's confirm/skip button, which ...
Steam News · Aug 31
Fixes Steam Cloud now keeps your progress in sync across more than one device, including moving a save between a PC and a Steam Deck. Before this fix a second device could fail to pull your progress down, and in some cases replaced your cloud save with a fresh one. If your progress looks out of date, open the game once on the device that has your latest save before playing elsewhere, and it will u...
Steam News · Aug 28
New Features Asymmetric Multiplayer has arrived. Play a full run against a second player instead of the AI. One player is the Defender: they play a completely normal single-player run, picking a hero, difficulty, and relics like always. The other is the Attacker: they never touch a real board of their own to fight, but before every battle they spend a budget upgrading the Defender's enemies, and d...
Steam News · Aug 19
Quality of Life Starting a run with unlocked but unequipped Starting Relic slots now shows a warning before you begin, mirroring the existing gem-loadout warning: "Start!" / "Open Loadout" / "Don't show again". The Difficulty-select screen's Start button can now be navigated away from with Left/Right on keyboard or controller, jumping to the hero column. Previously it was a dead end. Fixes Reworde...
Steam News · Aug 17
Tetrogue just crossed 200 downloads. Doubling up feels like it should be less exciting than the first 100, but somehow it isn't, so thank you, genuinely, to everyone who gave it a shot. It's been about a month since that first thank-you post, and looking back, the game has evolved a lot. Since 100 downloads, Tetrogue has picked up: 7 playable Heroes, each with a real ability and their own unlock c...
Steam News · Aug 16
Quality of Life The in-battle Controls tutorial now ends with a Sonic Drop / Hard Drop choice instead of a plain acknowledgement — pick which one your drop key uses right there, with a reminder that it's changeable anytime in Options → Controls. Fixes Fixed the Game Over and Victory screens accepting Restart/Share/Exit/Back/Endless input for the first 0.3 seconds after appearing, letting a player ...
Steam News · Aug 14
New Features Heroes are here. Pick a hero on the Difficulty-select screen via a new browsable carousel — 7 heroes (Ivy, Olaf, Jonas, Link, Turner, Zoro, Sabrina), each with a unique animated avatar and a real, gameplay-changing passive ability. Only Ivy starts unlocked; winning a run with your currently-highest-unlocked hero unlocks the next one in the chain — but any hero can be freely browsed an...