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Steam News · May 23
Redesigned input detection and execution on blue pipes in Chapter 5.3 to be more responsive to player expectations. Recolored the damage vines in Chapter 5 to have better contrast and improve readability. Fixed issue where words at the end of a line in cinematic dialogue boxes would jump to the next line midway through spelling them out. Fixed "skip cutscene" logic when meeting Yupa at the shrine ...
Steam News · May 13
Fixed issues in chapter 3-2 and chapter 4-3 where subsection red atropa counts in the overworld were incorrectly referencing the wrong atropa IDs. In addition to the interact button, "up" can now also be used to interact with NPCs and doors, including up on the left controller analog stick. Objects that spawn instances (e.g. chapter 2 toxic plumes, chapter 5 lava fish, chapter 7 lasers, etc.) now ...
Steam News · May 9
I'm playing through the entirety of TetherGeist! (And casually seeing if I can beat the current speedrun World Record). I'll be sharing my own commentary along the way, talking about design decisions, mechanics, and story points!
Steam News · May 9
Fixed issue where watching the credits from the title screen prior to loading a file would erase the first save file. Implemented Steam Cloud saves. Fixed bug where deaths were counted incorrectly in Steam achievements. Refined how completion percent is calculated ( 50% Story, 40% Atropas, 10% Foyal pages). Small QOL changes to the way the player marker behaves in the overworld.
Steam News · May 8
Changed NPC interaction input to be consistent with door interaction input. (Defaults: Y on Switch, top Gamepad button on PC controller input, E on keyboard). Can be re-binded on Steam version. Fixed bug where Red Atropa was not collected if still trailing the player at a room transition. Fixed visual auto-tiling issue in two Atropa rooms in chapter 3. Added extra Azae to secret Foyal page room in...
Steam News · May 7
Hello friends! Jordan, Noah, and Rae here to give you some exciting news.TetherGeist is available now on PC and Nintendo Switch (also Nintendo Switch 2 compatible)!With the day finally here, we're a bit at a loss for words; just filled with overwhelming gratitude for all of you and the immense support we've received along the way. TetherGeist is a true labor of love and we're just so excited for y...
Steam News · Apr 23
Hello friends! Jordan, Noah, and Rae from O & Co. Games here with big news... TetherGeist will be launching on PC and Nintendo Switch on May 7! Here's the Release Date Trailer, and we're really happy to finally be able to show more of the game as we get closer to launch. Can you believe that's in only two weeks? TetherGeist is a tether-driven precision platformer. It can be challenging, but we've ...
Steam News · Mar 26
Hi folks!Jordan, Noah, and Rae here, AKA O & Co. Games, the team behind TetherGeist. We just wanted to let you guys know that TetherGeist has been nominated as a finalist for Best Game, Best Impact, Best Art, and Best Sound at the upcoming BIG Festival.It's quite incredible to see our labour of love next to amazing games such as Moonlighter 2 and Clair Obscur: Expedition 33. We are very grateful t...
Steam News · Oct 7, 2025
Hi folks! Jordan, Noah, and Rae here, AKA O & Co. Games, the team behind TetherGeist. We just wanted to let you guys know that we have a new Full Reveal Trailer for our game TetherGeist AND a new demo up on the Steam Page!Inspired by Celeste and Hyper Light Drifter, TetherGeist is a tough but satisfying precision-platformer about taking the road less travelled. Use the powers of Astral Projection ...
Steam News · Aug 15, 2025
Hello friends! As the completion of TetherGeist moves ever closer we are excited to show off the game's progress at this year's PAX West in Seattle, Washington! Though we are stoked to show off loads of new content at the event, we aren't quite ready to announce a release date yet. But we thank you for your continued patience and all the love and support you've shown our tiny team. For anybody in ...