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Steam News · Aug 18, 2025
The Origin StoryTenjutsu is set in a sprawling open Japanese city where you punch and kick your way through gangs in any order. But it wasn’t always like that. It began life as a small, focused brawler. An extended version of my 48-hour Ludum Dare game. In that first version, you had to hit enemies until their stamina was depleted. But unlike most games, this didn’t kill them or knock them down. I...
Steam News · Jun 30, 2025
It’s been a while since I last posted new content here. As you may already know, I’m hard at work on my second solo-dev title, Tenjutsu. Well, not so solo actually, as I’m working with Daniel aka Dnilox, who helps me with the character animations and in-game chara-design, and with Devolver Digital, who take care of most of the marketing stunt work.To sum it up, I like to call my game a rogue-fu. A...
Steam News · Jul 15, 2024
Hi everyone! I recently sat down with the folks from Games Horizon and had a great chat. Check it out below and learn more about which anime and video games inspire me, what I learned from my past experiences, and what the intent behind Tenjutsu really is. CLICK ME --> In other news, Tenjutsu jus...
Steam News · Jun 8, 2024
Hi everyone! Today, I’m proud to officially announce the existence of Tenjutsu, a new addition to the rogue-lite world, with the help of the incredibly nice people at Devolver Digital. Tenjutsu is born from a Ludum Dare game jam and the ashes of Dead Cells, despite my desire NOT to make another rogue. Guess what, I’m doing another one :) To sum it up, Tenjutsu is what John Wick or Jackie Chan woul...