Tenebris: Terra Incognita 2026

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Steam News · Oct 20

Update 1.0.11

GeneralFixed: Some skills did not track removed effects in the mission completion panel.Fixed: The distribution of equipment categories in the arsenal has been adjusted; weapons will now appear more frequently.Added: A tooltip for stimulants indicating how many raids their effect lasts.CombatFixed: Combat speed did not reset after closing the escape window.Fixed: Regenus and Lampurator were ignori...

Steam News · Oct 12

Update 1.0.10

GeneralFixed: The ending cutscene would not play after the final dialogue sequence on the ship.CombatFixed: The “Locked-on Target” passive ability was not working.Fixed: The unit’s camouflage visual effect would sometimes reset, while the status effect remained.Fixed: The Mechanicus passive ability with the “Outstanding Technician” condition always granted a 100-point progression when the “Tech Na...

Steam News · Oct 5

Update 1.0.09

GeneralReworked ambient sounds on most levels of the ARES ship. CombatFix: Reinforcements would finish their running animation before reaching their designated positions.Fix: Battle acceleration in “Manual” mode would, in some cases, leave the sound sped up.Fix: The “Panacea” effect would consume an extra counter when triggered. UIFix: The “Combat Speed” and “Combat Rate” settings have been combin...

Steam News · Sep 30

Patch 1.0.07

GeneralExperience gained from the “Crystalloid” faction has been increased by 30%.Experience gained from the “Blood Crater creatures” faction has been increased by 20%.Experience gained from all bosses has been increased.Increased the amount of social rating (purple credits) earned for completing missions.Significantly increased the amount of social rating (purple credits) earned for “Boss Hunt” m...

Steam News · Sep 25

Hotfix

Fixed: Some levels hang on an endless loading screen.

Steam News · Sep 25

Patch 1.0.05

GeneralChanges: Masterwork gear no longer grants an experience bonus and now provides 5 bonuses.Changes: The layout for comparing three implants in the arsenal has been refined.Changes: Operations no longer generate more than one soldier rescue mission at a time.Changes: A new formula for calculating experience and rewards in operations has been implemented. Heroes receive more experience at lower...

Steam News · Sep 21

Patch 1.0.04

GeneralFix: The Lampurator mini-boss was not spawning in waves.Balance"Hunter's Bounty" Effect: Increased the required number of effects to gain an action point from 3 to 5."Ambush" Effect: The effect now decays with each turn.Experience: Increased EXP gained from level 1–10 enemies by +15%.CombatFix: Fixed softlocks/freezes at the end of a round when fighting Nekronoms.Fix: Fixed an issue causing...

Steam News · Sep 20

Update 1.0.03

GeneralImprovement: Increased reliability of saves.Fixed various localization errors.MissionFixed a bug that made it possible to complete the "Red List of Tenebris" mission from the start.Fixed a bug that made it possible to complete the "Eliminate Threat" mission from the start.Corrected placement of foreground in the mission "Even deeper!"Corrected boss placement in the mission "Even deeper!".Fi...

Steam News · Sep 17

Hotfix 1.0.02

Fixed a bug that kept the game loading on the initial clean missions.

Steam News · Sep 17

Update 1.0.01

GeneralFix: Some errors leading to a complete stop of the battle.Fix: Incorrect generation of operations when some were already plannedFix: The selected class role was not displayed correctlyFix: The hero cards were not updating when changing the hero’s equipmentFix: Some localization errorsFix: You could see the hero’s skills before the available purchase of a new class in the career.Fix: The “ou...

Steam News · Sep 14

Gameplay Video

Gameplay in Tenebris: Terra Incognita, Version 1.0

Steam News · Sep 14

Tenebris: Terra Incognita has been released as version 1.0!

The day has finally arrived! Version 1.0 of our game, “Tenebris: Terra Incognita”, has been released!It’s been a hell of a long journey for us. The team came together full of enthusiasm but with no development experience, yet driven by a burning desire to create a good, challenging tactical game. It took us six years; our team grew from two to twelve people, having gone through all the trials and ...

Steam News · Sep 13

Pre-release announcement. Version 1.0 launches tomorrow!

Friends, we’d like to remind you that Tenebris launches tomorrow!The game will be available at a 25% discount for the first week.For existing players who’ve been playing during Early Access, we’ve sped up the animations so you can get to the new content as quickly as possible.Although, to be honest, you’ll encounter the new content straight after completing the first two missions. That’s because w...

Steam News · Sep 1

14 September: the release of ‘Tenebris: Terra incognita’ version 1.0!

14 September: the release of ‘Tenebris: Terra incognita’ version 1.0!Friends, September is finally here. And that means there are 14 days to go until the release of Tenebris: Terra Incognita. That’s just two weeks!It’s been a long journey, and we ourselves are eagerly awaiting this momentous day.If you haven’t bought the game yet or would like to treat your friends to a copy, we have a gift for yo...

Steam News · Aug 1

Devlog #19

Hi, friends! The game’s release is getting closer and closer—September 14 is just around the corner! Now is the perfect time to tell you about the massive amount of work we’ve put in over the past six months. There are less than two months left until release, and this expansion is comparable in size to the previous two combined! Let’s start with the 10 new subclasses we’ve implemented—we’ve been t...

Steam News · Jul 2

Devlog #18

Hi, friends! Finally, we’ve gotten to the girls with the big guns! Snipers in Tenebris are quite canonical; this class boldly and confidently delivers the highest damage numbers of any class to the player.PellentesClad in light armor and with low health, Pellentes easily makes up for her weaknesses with one ironclad fact: she is the ONLY hero capable of killing enemies with a single shot right fro...

Steam News · Jun 1

Devlog #17

Welcome, Space Marines! While game development is in full swing, we’d like to tell you about the Medicus archetype.MedicusThis heroine will be an indispensable part of the team, especially in the early stages. Without her, it’s best not to take any risks and stay on board the ship. After all, who else but her will be sewing back the severed limbs of our soldiers on the front lines? Although, in re...

Steam News · May 3

Devlog #16

Hello, everyone! In this devlog, we’ll be focusing on the truly massive units from the Defencor archetype. This is the only archetype designed to protect their allies and capable of withstanding a lot of damage. DefencorThis is the backbone of Earth’s heavy infantry. It will break through any defense and help you suppress even the most heavily fortified enemy firing positions, while its armor easi...

Steam News · Apr 1

DevLog #15

Dear friends, we are pleased to announce that the official release date for version 1.0 is September 14, 2026. In this 15th development log, we’ll share what we’ve already accomplished and what we’re currently working on.New ClassesWe’ve finished work on all 10 new hero classes. When designing these new heroes, our goal was to add variety to the gameplay experience after 40 hours of play. We didn’...

Steam News · Mar 1

Devlog #14

Dear friends, in this log we will look at the Technicus archetype. We will explore how the character evolves up to level 30, and unravel the features of the new subclasses.TechnicusTechnicus is an engineer who specialises in repairing his teammates' armour and controlling a support drone.Like Medicus, this class is designed to support the team. However, it is much more difficult to control and req...