

Steam News · Sep 24
Tear Them All is officially OUT NOW on Steam!What started as a small game jam project has grown into my first Steam release.Fight waves of doodle enemies using a Pencil, Stapler, and Paintbrush. Keep moving, chain kills for higher grades, battle arena bosses, and create your own enemies with the Custom Enemy Creator.The game is completely free to play.Thank you to everyone who followed the develop...
Steam News · Sep 9
Tear Them All is releasing for free on September 22!I just posted the new Release Date Trailer:The game features two arenas, a boss encounter, two new weapons, and a Custom Enemy Creator where you can draw your own enemies and fight them in-game.See you on September 22!
Steam News · Aug 4
ImprovementsStunned enemies no longer collide with other enemies, preventing them from blocking the path for those behind them.Bug FixesFixed a bug where ranged enemies would get stuck on stairs.Fixed a bug where the Exploding Eraser sometimes wouldn't damage enemies.Have fun playing without these frustrating issues!
Steam News · Aug 2
Hi everyone! Thank you for all the feedback and for playing the Tear Them All demo! Here is what's new in this update: NEW FEATURE: LEADERBOARDSThe Notebook Leaderboard: Added a fully functional Leaderboard system! You can check the mini notebook on the main menu to see players close to your score, or open the big notebook for the global top rankings.IMPROVEMENTSMovement & Game Feel: Added variabl...
Steam News · Jul 8
ImprovementsImproved the "Don't Show Again" checkbox on the Cheatsheet screen. The unchecked state is now properly displayed as an empty circle rather than a red X to prevent confusion.You can no longer stand on top of enemies' heads to avoid getting hit. If you try to jump on an enemy, you will now slide right off them.Bug FixesFixed an issue where the Running Enemies (Scrimblys) wouldn't deal da...
Steam News · Jul 4
Hi everyone!Thanks for playing the demo and wishlisting the game during Steam Next Fest! Here is what's changed:UI RevampChanged the Combo UI to a cooler one. Changed the overall UI layout.IMPROVEMENTSWave System Overhaul: Waves are now driven by a strict timer rather than just kill counts. If you don't clear the arena fast enough, the next wave will spawn and overwhelm you.Impact Frame: Added imp...
Steam News · Jun 15
Hi everyone!Steam Next Fest is officially live, and Tear Them All is part of it! I’ve been working hard since the last update, adding major features that will completely change the flow and feel of the game. LOCALIZATION (4 NEW LANGUAGES)The game is now fully playable in 4 new languages:Turkish 🇹🇷Brazilian Portuguese 🇧🇷Russian 🇷🇺Spanish 🇪🇸 NEW COMBO SYSTEM Stunning or killing enemies now builds yo...
Steam News · Jun 7
ImprovementsAdded a cooldown and charging animation to Staplers (Jump Pads)Added a flashing "STUNNED" text over stunned enemiesImproved Ranged Enemy AI: Clearer line of sight and they no longer get stuck on slopesAdded I-frames to Finisher attacks and increased collectable drops from FinishersReduced the Melee Enemy's hitbox for fairer combatMelee no longer costs ammo. If you run out of sharpness,...
Steam News · Jun 3
Hii! The wait is almost over. Tear Them All demo goes live tomorrow!Sharpen your pencils, you will need them tomorrow :) Also wishlist Tear Them All, it means a lot and guarantees you'll be notified when the full game releases. Your feedback and bug reports are really important to me, so consider joining our Discord! Here is a little carnage frame: