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Steam News · May 30
I am happy to announce that I will be releasing the game on the 5th of June.The last couple of weeks, has been stressed, not due to the game but mainly due to me getting made redundant in my main job. Obviously this is a chance for me to dedicate more time and focus to game development. However, instead i spend more time sending out job applications and doing screening interviews. But this will no...
Steam News · May 14
Update to the main branch. Demo update being adjusted next week. Polish and changes. List of changes, issue - correction.- reward on win minimal - adjusted calculations.- Prison WAY to dark - lightened up a bit.- unable to unlock and select knife trap. - fixed, database problem.- mob spawn on goblin map, floats idle - fixed, monster path finding issue.- Enemy Dmg pop ups, float around with camera....
Steam News · May 8
Details: Change levels WIP images... fixed..Levels start, into page and image.. preview added, need maps..Stairs on lvl 9, to steep?.. increase player climb limit..Sword animations. new sword animations created for the new unlocks.Mouse lock confined not working.. new fix.. (check the forum for tmp workaround)skill tree arrows off screen.. . fixed, pure demo issue.Game starts on skill tree, change...
Steam News · May 3
A lot has happened since the last update… and the game is really starting to come together.I’ve been deep in:Finishing levels and making sure enemies actually behave (no more walking through walls ːsteamhappyː)Major performance improvements across the boardA complete redesign of the level selection (goodbye slider, hello world map)Adding a LOT of new contentNew enemies, weapons, and traps are now ...
Steam News · Apr 25
Happy to announce Playtest and fullbeta 08 update. List if contentMore details will be shared on the devlog PT8, coming soon. DevBlogs: Issues:mouse lock off screen on occasion..player can move on levelstart, pre start click..Reload levels on win, when back to menu, new/next lvl not unlocked.Changes on playtest (demo) branch:telemetry resets on win game, before ...
Steam News · Apr 9
The skeletons have been brewing on new ideas and ways to defeat the traps.If you are not allready part of the playtest, why not? Join now, it's free. Changes:- Player able to move behind the menu, when paused or resume application focus from tabbing out. Now it unpauses and clears the UI.- BGM audio correctly adjusts to volumene adjustment.- Telemetry data for each session can be found in your "lo...
Steam News · Apr 4
TD Master Devlog #1A lot of progress has been made on the foundation of the game. Trap systems, placement, combat flow, and visual upgrades are all starting to come together.The lightning trap has been completely reworked, and performance is already improving. * hint new enemies and traps are in the work, the hint is in the Image above Topics covered.Core GameplayTrap systemsBuilding and placement...
Steam News · Mar 31
I am stuck in a loop of playing the test, finding a bug or something I want to change, then play again. and so it continues. I spoke with a old collague about development, he suggested I should go live with the playtest, Involde the players, get their feedback, and most important of all.. Well.. here we go. Playtest is about to go live. Current image is chosen based on changing lightning from some...
Steam News · Mar 26
Playtest Coming soon™I’ve prepared a demo level for you to experience.This isn’t a polished slice it’s a controlled mess designed for playtesting.Expect:Completely unbalanced trapsQuestionable enemy behaviorA reward system that definitely makes sense (it doesn’t)There will be bugs. ːsteamthumbsupːThere will be unintended features. ːsteamthumbsupːSome of them might even stay. ːsteamthumbsupːI’m act...