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Steam News · Jun 15
Hey everyone!The Taxi Simulator demo is now available on Steam as part of Steam Next Fest. This is an early look at the game, and we are sharing it to gather your feedback and find out what works and what still needs improvement.Please note that the demo is available for a limited time. After it wraps up, we will move into broader playtests, so there will be more opportunities to get involved and ...
Steam News · Mar 27
Hello.We are back with another batch of news and screenshots. The DEMO version is getting closer every week. ːsteamhappyːIn Taxi Simulator, we are stepping away from a simple menu-driven mission structure. You don't just jump from one major cinematic event to the next. The city dictates the pace, and you are left to navigate the space between major story beats. This downtime is not just empty spac...
Steam News · Nov 4, 2025
Q: So, does it work now or what? A: It works. The build boots without ceremony, streaming streams. Drama’s over, you can crunch in peace. Q: What was broken and how bad? A: For 1.5 months the streaming was busted. Builds died after a few minutes. We tore it down, cleaned it up, put it back together. We suffered, but only the ...
Steam News · Aug 4, 2025
Taxi Simulator – Devlog: AI and Environment SystemsIn recent weeks, we’ve mainly focused on developing our AI systems, improving NPC interactions, and further optimization.The pedestrian system is now fully integrated with collision detection. Hitting a pedestrian results in a fine, and the pedestrian always gets back up—unless the player stops the car directly on them, in which case they get up o...
Steam News · May 28, 2025
We’re doing something new. For the first time, instead of writing a traditional devlog, we decided to prepare a short video too. Yeah, I’m aware my commentary is still pretty rookie-level — give me a few episodes to warm up. This first devlog dives into ...
Steam News · Apr 7, 2025
Yello. We had an unusually hands-on March, which mostly went into improving the existing content, but a few new things were added, too. The biggest ones are: 1. Traffic System. Standard feature for this kind of game; no need to elaborate. There are roads, AI cars drive on them. A classic, standard feature, but we've implement...
Steam News · Feb 28, 2025
We’re alive, unfortunately. Gotta keep going. The biggest addition this time is the tuning system. Technically, we took inspiration from the best racing series ever—Need for Speed Underground. The system will keep evolving because we’re watching every season of Pimp My Ride. For now, you can tweak the basics—engine, suspensio...
Steam News · Jan 13, 2025
Basically, we’re writing to let you know we’re still alive. We’re bouncing back after the first delay. While the city is steadily improving—blockouts replaced with shiny placeholders—the countryside has been razed to the ground twice already. The original concept looked great on paper, but practice said otherwise. This is our...
Steam News · Dec 9, 2024
Greetings, comrades. As the year draws to a close, here’s a quick rundown. Before you tune out, let me present the agenda—maybe one of the topics will catch your interest, and you can jump straight to it: 1. **Priest Simulator** 2. **Mercyful Flames** 3. **Taxi Simulator** 4. **Your Principal** Priest ...