Steam News · 3d
Hello everyone!We finally have a date to share: Tape 101: Liminal Descent launches on Steam on September 18!Watch the Official Release Date Trailer: Every floor takes you somewhere deeperEmpty offices. Tiled passageways. Corridors that feel familiar, until they don’t. The further you descend, the harder it becomes to make sense of the spaces around you.Denial. Anger. Bargaining. Depression. Accept...
Steam News · 5d
TAPE 101: LIMINAL DESCENT - Full Release Teaser 2Hey everyone, here is another cool gameplay of the Remote Control car in our game, check it out on YoutubeWatch Gameplay Teaser here:Join our Discord-Suversa
Steam News · Sep 10
TAPE 101: LIMINAL DESCENT - Full Release Teaser 1Hey everyone, our first teaser has dropped on our Youtube channel!Watch Teaser here: Join our Discord-Suversa
Steam News · Feb 23
Hello everyone! Steam Next Fest is here and Tape 101: Liminal Descent returns with a new demo showcasing reworked gameplay and improvements to the first two chapters. This demo represents the next major step in development as we continue refining the experience ahead of the planned full release in 2026 ːccheartːPlay the Demo Now:Tape 101: Liminal Descent explores psychological horror through limin...
Steam News · Feb 17
Hello everyone!The liminal spaces are now open - the public playtest is live and anyone can join instantly ːwinter2019happysnowmanːTape 101: Liminal Descent explores psychological horror through liminal environments - spaces suspended between memory and reality, where architecture becomes an emotional landscape shaped by loss, perception, and fragmented identity.Watch the Official Playtest Trailer...
Steam News · Feb 10
Hi all! I'm excited to announce that Tape 101: Liminal Descent will host its public Steam playtest from February 17 to February 24.Playtest registrations are now open - request your access today. Watch the Official Playtest Trailer: New Content AvailableThis playtest introduces Chapter 3: Madness for the first time, continuing your descent into environments where perception fractures and spatial l...
Steam News · Feb 4
Demo Update: Quality of Life & Development ProgressDevelopment Progress: Thanks to the incredible feedback from our active community and playtesters, development is moving fast! Chapter 3 is now officially complete. The game is back in full production, with only 2 chapters left to go until the story is complete.Quality of Life (QoL) Improvements:New 3D Main Menu: Completely overhauled the entrance...
Steam News · Jan 12
Hi all, this is Suversa!I’ve just pushed a quick hotfix for Tape 101: Liminal Descent demo to address some of the control issues reported by the community. Please restart your Steam client to ensure the update downloads.Patch Notes:RC Car Control Rework: Re-engineered the entire input system, this resolves the camera "drift" and responsiveness issues some players were experiencing with the RC car....
Steam News · Jan 9
Hi all,This is Suversa, Lead Developer and Director of Tape 101:Liminal Descent.First, a massive thank you to everyone who has joined the journey so far. We have been closely following all the feedback and praise shared by the community. Your feedback never goes unnoticed—this engagement is exactly what drives the polish of Tape 101. Regarding New ContentI’ve seen many great suggestions for additi...
Steam News · Jan 9
Hello everyone, this is Suversa!I’ve been hard at work listening to your feedback and watching your gameplay sessions. Today’s update focuses on a specific, frustrating issue that some of you have encountered. The "Ghost Spin" FixWe have officially deployed a fix for the bug causing automatic and unintentional spinning/drifting of the RC car camera. We discovered that this was largely caused by "g...