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Steam News · 22h
Fixed rocks and cliffs obscuring event information panels. Event timers, progress, and objectives now remain visible.Added a revive indicator next to the health display. A bright icon means your revive is available. A dimmed, crossed-out icon means it has already been used this run.Thanks for your feedback!
Steam News · 6d
Fixed the level-up reward screen.If you banish all three offered cards, the game will immediately deal three new ones. This does not consume a reroll, and banished items remain excluded for the rest of the run.
Steam News · Aug 24
Hello!This update improves the reward from the Lost Trail event.Previously, after defeating the guardian, players had to choose one item from the previous journey. Even if none of the available items suited the current build after using every reroll, there was no way to leave without taking one.The reward screen now has a “Decline” button. It lets you continue the run without taking a new item and...
Steam News · Aug 24
Hello!We’ve released a small technical update for Steam Deck.We fixed an issue where controls in the main menu could remain unresponsive after launching the game until the screen was touched or the analog stick was moved.Now:the D-pad works immediately after launch;the analog stick works immediately after launch;the A button immediately confirms the selected option;touching the screen is no longer...
Steam News · Aug 22
Update 0.5 is now available! Naya, the Storm Listener, has joined the caravan. She arrives alongside four new weapons, new evolutions and synergies, and a new choice between full-length and short Campaign acts. New Hero • Naya specializes in lightning and chain attacks. She starts each run with Storm Drum and gains bonuses to lightning damage, chain range, and chain jumps. • Naya can be unlocked f...
Steam News · Aug 22
Battlefield • Enemies no longer navigate around flat rocks as if they had a wide invisible circular footprint. Pathfinding now follows the real obstacle shape and lets enemies approach the hero more closely. • Rocks and other obstacles now receive a different layout between new runs while remaining stable throughout the current run. • The boomerang is now more compact and uses the clean weapon ico...
Steam News · Aug 22
Battlefield • Rocks, crystals, and other large obstacles now use proper scene depth. The hero and enemies appear in front of or behind an object according to their position instead of always being drawn over it. • Experience collected by the quiet route no longer disappears without feedback: crystals visibly fly toward the hero, and the exact amount of experience gained is displayed. Rewards • Fix...
Steam News · Aug 20
Guardian Rewards • A regular guardian now awards a guaranteed 50 coins, while the final guardian awards 100 coins. The reward is granted immediately instead of being left on the battlefield. • Defeating a guardian now offers a choice of three upgrades for weapons you already own, and you may take one. If fewer than three eligible non-maxed weapons are available, every available option is shown. • ...
Steam News · Aug 19
Combat • Fixed the White Crane volley in Act III. Both feathers now correctly cross the hero's hit area instead of passing on either side of a stationary target. • Regular enemy projectiles can no longer damage the hero at the very edge of the shade once the hero is already inside it. Boss attacks designed to pass through shade are unchanged. • Bone Spear Synergy now shows visible bone shards flyi...
Steam News · Aug 18
Fixes • Fixed a cause of severe FPS drops while moving the mouse cursor. • Fixed controller and Steam Deck navigation on the hero selection screen. After selecting a locked hero, you can now move down to the “Buy” button. For an unlocked hero, navigation moves to “Next.” Pressing Up returns focus to the selected hero. Feedback If you encounter a reproducible bug, please report it here: Bug Reports...