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Steam News · 2d
Hey all,I've been heads down on some redesign work for this. I'm leaning towards a more story-driven campaign with more meaningful and themed mechanics incorporated, instead of a run-based format. This was my main idea when I first imagined the project, and I wanted to throw it out there before a full pivot of what's advertised.My plan is to include more abilities and variants over the next few mo...
Steam News · Aug 24
Melee Game ModeDraft from a random pool of spell (curated selections for competitive play)Earn an ELO - vs engine only right nowDashboard "Melee" tileReplaysAll matches now save under "Replays" tileGauntletPlayers now earn a score during a Gauntlet runCaptures and effective results from spell usages boost score furthervarious other multipliers: fast completion time, engine difficultly ramp, checkm...
Steam News · Jul 24
New Spells and Pieces:Incursion: cast this spell to split the timeline in two. You choose a move on both timelines, and your opponent responds to each. Then you choose which timeline to play on, and they converge back into one, and play continues.The Hexweaver Family has been split into four physical pieces.The Heretic has been added: takes on the move pattern of the last piece that your opponent ...
Steam News · Jul 4
The web app tactorius.com now has a free version of the Hexweaver Mode. This is partial content for those looking to get a better idea of what the real game is like. Free Steam Demo is coming soon.
Steam News · Jul 2
Hexweaver modeDefault quickplay mode with realistic tactical opportunities (3 tramples, 2 dyads, 1 dark semblance)Update engine levels8 levels, better variance between easy to hardLets you choose your level before entering the gauntlet, shows difficulty detailsSkill tree, points, and capacityStart with skill points at start of runAny adjacent purchase to something you own is unlockedEach skill in ...
Steam News · Jun 24
Encounters give a fairer chance in the early stages of a run, now starting with 0 spells for each encounter in the first tower, then increasing from there. More game modes added - scrapped skirmish mode had profiles. This adds a few of the possible matchups
Steam News · Jun 23
v2.0.0 WARNING - if you are mid run on the Gauntlet, this update resets it to the new structure Skill Tree Update - removes 6 choices of trees to a fresh, hex-lattice structure - Skills or pieces are all derived from the same consistent pool - randomized via a seed - Stick to a single branch for stronger spells and to upgrade tiers Gauntlet Overhaul - restructure a single run time from 8 hours to ...
Steam News · Jun 6
- styling updates - condensed to two fonts: 8 bit for ui, readable for explicit explanations - font sizes bigger