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Steam News · May 15
🌟 Talent Tree: Improved visibility for talent points. It is now much easier to distinguish between locked and unlockable talents. Additionally, a new visual animation has been added for already unlocked talents! 🩹 Healing Fix: When equipping the healing character (who regenerates 4 HP per wave) while at 98 HP, the heal would push you to 102 HP. This has been fixed: your health is now properly capp...
Steam News · Apr 23
🌍 Translations & Shop: The "Buy", "Equip" and "Unequip" buttons, as well as the "Shop" image, have been translated for the French version. Several texts concerning the Decks have also been adjusted. ⚖️ Balancing: The dodge chances of enemies having the 40% dodge debuff have been reduced from 40% to 30%. 🖥️ In-game Interface: The current theme is now displayed right below the current wave indicator...
Steam News · Apr 19
Greetings, dear variables! A new update is available to improve your experience in the Prism Arena. ✨ New Visuals & Technical Overhaul: The old parchments have been tossed into the fire! The leaderboard has been completely rebuilt from the ground up, both visually and technically. No more annoying display bugs: make way for a much cleaner, smoother, and stylish look to honor your best statistics! ...
Steam News · Apr 17
🐛 Bug Fix - Character Healing: The character that is supposed to restore 4 HP at the start of each round was only giving back 2 HP due to a bug. This has now been completely fixed! You will correctly receive your 4 HP right at the beginning of every round. 🚧 Leaderboard Maintenance: The Leaderboard is temporarily unavailable in-game. I am currently rebuilding the entire system behind the scenes to...
Steam News · Apr 16
⏱️ Leaderboard Cooldown Timer Update: The "Refresh Leaderboard" button is now disabled during the 5-minute cooldown and directly displays the remaining time. You no longer need to click it just to find out how long you have to wait! 👁️ View Shop & Talents In-Game: While a match is in progress, you can now safely open the Shop and Talents menus from the main menu to check your currently equipped ch...
Steam News · Apr 16
💾 Save System Overhaul: To prevent bugs and ensure a smoother experience, the save system has been reorganized across the game: During a match/round: Saving is automatic and occurs after every action. Once you or your opponent finishes an attack, the game saves instantly. Your mid-fight progress is safe! In menus (Settings, Talents, Quests, Shop): Saving now occurs only when you press the "Return/...
Steam News · Apr 9
✨ Visual & UI Improvements Dynamic Parchment: Overhauled the enemy malus display. The parchment background now dynamically scales (expands or shrinks) based on the text length for a perfect, overflow-free visual experience. Endgame Readability: Touched up the text on the end-of-game screen to ensure better visibility and optimal reading comfort. Buff Colors: Minor visual adjustments and color twea...
Steam News · Apr 8
🐞 Bug Fixes Deck Icon Visibility: The card icon used to access your deck mid-round is now hidden during enemy attacks or when hovering over the chosen buffs icon. Daily Quests: Fixed the issue that prevented daily quests from resetting correctly (this time, it's really fixed!). Text Overflow: The enemy's malus text would sometimes overflow its parchment background depending on your screen resoluti...
Steam News · Apr 7
🐞 Bug Fixes Daily Quests: Fixed an issue that prevented daily quests from resetting correctly. ✨ UI & Buff System Improvements Improved Readability: Buff texts have been streamlined for quick reading during a round (e.g., "+2% Three of a Kind Symbol"). Full detailed descriptions are still shown by default, but you can now toggle this option in the settings to use the simplified text. Dynamic Color...
Steam News · Apr 4
Card Softlock Fix: Fixed an issue where players could get stuck indefinitely with no playable cards. To resolve this, a new game-over condition has been added: from now on, if you are left with fewer than 2 cards, the game will immediately end (Game Over).