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Steam News · Aug 14
UPDATE 4 (0.0.14)- Implemented Shields- Implemented all False Limbs- Implemented Physicians- Implemented Quest system (No quests/journal yet)- Dynamic Music system v1 (not yet active)- Fixed Playername in texts not getting updated upon loading- Fixed being able to manipulate and use items while both arms are missing- Fixed object seletion running while camera is fading in/out and during Prison seq...
Steam News · Jul 17
Hey hey Everyone! It's been a while. Sorry about the relative radio silence, but I've been chipping away at Update 3, which ended up being a giant in its own terms. Aside from the Crime System itself, which is the main course of this Update, I've also been doing tons of improvements and other updates to the base systems. Making everything more robust, strengthening the foundations to support the C...
Steam News · May 28
Hey hey Everyone!Update 2 is here at last! The first few Spells, Scrolls, Damage Types, overhauls to existing systems, dozens of fixes and updates based on feedback - Check out the full changelog below!---------------I'd like to take this moment also to introduce someone new to the project - some of you might already know him. The composer for the full Sword Hero OST will be Adam Dziezyk, creator ...
Steam News · May 4
Hey Hey Everyone! It took a bit longer than originally planned due to the sheer amount of fixes, but here it is - Update 1 Next up - Update 2, which will be the Damage Types Update, along with some other cool features, such as the first 3 spells, which sadly didn't make it into Update 1 due to the volume.Very big thanks to Oddly and everyone on Discord for the reports you've been making so far, it...
Steam News · Mar 3
=v.0.0.9x "03.03"= - Fixed NPCs going after items that are lifted- Fixed decimal formatting on Armor weight comparisons- Blocked inputs while going into next Tournament round- Made stacked ground items display their plural name properly- Made archers switch to Melee a bit sooner instead of continuing to dodge- Potential fix for Item Glow affecting worn items and inventory icons on certain GPUs-
Steam News · Feb 27
Hey hey Everyone! I’ve got some exciting news to share today. Many of you are probably already exploring all the amazing demos during Steam Next Fest, and I’ve teamed up with our friends from Ardenfall to do something special together. Ardenfall is an indie first-person RPG inspired by Morrowind and is set in a world of intricate politics and ancient cultures. Their demo is live right now on Steam...
Steam News · Feb 25
Hey hey everyone!We are in the final 24 hours of the Sword Hero Kickstarter campaign.That’s it. The last stretch of this journey is here. First of all - thank you. Truly. The level of support, messages, shares, discussions, and belief in this project has been unreal.And while the campaign is closing in on its final hours, development is n...
Steam News · Feb 23
=v.0.0.9x "02.23"=- Fixed being able to go into next round while using Bed- Fixed hiding spots- Fixed bodypart health percentages- Fixed character getting back their armor on when being done with sleeping- Fixed flails floating when placed on the bed- Fixed weight difference missing a decimal- Fixed level of Warrior test character- Fixed camera appearing to spin faster while looking down/up- Added...
Steam News · Feb 22
=v.0.0.9x "02.22"=- Fixed being able to start new round while getting up from bed.- Fixed NPCs not going to positions they need to investigate.- Fixed Wallspikes causing characters to ragdoll when grazed.- Fixed Tournament progress losing if the round you died in weren't the highest- Fixed drowning if godMode is enabled- Fixed appearance of foliage dithering when Pixelization is used
Steam News · Feb 19
=v.0.0.9x "02.19"=- Made Arcane eyes actually glow- Changed Telekinesis description- Made it easier to hit smaller creatures- Updated local avoidance (Tournament/Arena pathfinding running around fix)- Fixed NPCs not properly turning during their dodge-followup- Fixed falling through ground if cancelling sleep sequence