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Steam News · 2d
0.5.1 patch notes:* Assembly loading is now supported for mods. This means you can write your own code. Check the modding channel on Discord for steps to do so.* Fixed issue where blobbers wouldn't shoot at enemies when they're offscreen.* Fixed issue where blobbers were too slow to react to incoming bad guys by adding a rage mode. Its animation speed becomes 4x faster when an enemy is spotted.* I...
Steam News · 5d
0.5.0 Patch Notes:* Completely reworked the tutorial. Tutorial is now divided into 4 levels, each explaining one or two core mechanics of the game. EXISTING TUTORIAL SAVES WILL NO LONGER WORK. More info below the patch notes. * Fixed an issue related to manually crafting items with x2 intermediary ingredients* Rebalanced some mid to late game recipes and techs. * Green DNA yields 2 instead of 1 * ...
Steam News · Aug 23
0.4.20 Patch Notes:* Fixed an issue where modules could result in weird behavior when replaced with other modules directly.* Fixed an issue where with enough random clicking you were able to mess up module stacks where they would eventually end up stacking as 1 instead of 5.* Fixed an exception caused by a null localization string.* Fixed an exception that happened when trying to deselect a no lon...
Steam News · Aug 23
0.4.19 Patch Notes:* Fixed crash that happens when researching a genetic code in the main game then quit and try to do tutorial* Trail buffers now retain references to movers. They now have a max capacity of 100. If your path exceeds 100 tiles, you can always add more trail buffers on the path (or adjacent) and movers should fill up the rest of the path. This removes the need of worker bays in the...
Steam News · Aug 21
With yesterday's release, I thought now would be a good time to write about what the next steps are for Swarmdustry. This is not a roadmap, this is just a list of a few critical next steps. First of all, thank you to everyone who has tried out the game so far! Thank you streamers as well, watching you guys play the game gave me a lot of good feedback.Three things are very clear right now: 1. The m...
Steam News · Aug 20
The Hive is ready to spread... Will you help it reclaim what it has lost?The wait is finally over! Swarmdustry is now out in Early Access!Thank you everyone for showing interest and supporting this solo project that I started over 2 years ago. You guys are truly amazing, and it feels very rewarding to see the response the game has received so far!I'm really proud of how far the Swarm has come, but...
Steam News · Aug 18
0.4.18 Patch Notes:* Popup now appears when switching languages telling the player in the selected language that the game needs to be restarted for changes to take effect.* Genetic tree is now zoomable.* Pressing Q or selecting an item from quickbar now exits tab mode.* Fixed issue where snatchers would load a forge's fuel inventory even if it had plenty of fuel but no coal in input slot.
Steam News · Jul 27
Today I want to talk about the shiny new official Swarmdustry wiki, henceforth to be referred to as the Swarmpedia. (Picture is zoomed out so more stuff can fit in the screenshot)Link: wiki.swarmdustry.comAs the game is approaching the Early Access release date, I thought having a centralized knowledge repository about the game is an important thing. I know for myself when I play similar games, I ...
Steam News · Jul 23
0.4.17 Patch Notes:* Added a button to link to the Swarmpedia (wiki) in the main menu.* Fixed some issues related to the full game.
Steam News · Jul 15
0.4.16 Patch Notes:* Snatchers will now lose any item they're holding when they're reassigned to a different building. This is to prevent poluting your logistics.* Fixed issue where sometimes projectiles wouldn't despawn on impact.* Damage dealt by an entity is now always at least 1 instead of 0. * Worker bay's first dropdown text font size fixed.* Strong and tough feastlings now appear in interme...