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Steam News · May 2
Steam achievements have been added Your actions are now tracked across runs Unlock achievements based on kills, damage, waves, and more This is a first step toward deeper progression systems. Thanks for your support !
Steam News · Apr 18
Fixed an issue where, after returning to the menu and starting a new run, buildings could sometimes no longer be placed. The issue was caused by the path validation system initializing before the player and NavMesh were fully ready. Building placement checks now correctly wait for the navigation system and player to be initialized before validating paths. This should fix cases where buildings stay...
Steam News · Apr 18
After more than two years of development, Survivor TD is finally available on Steam. Survivor TD is a mix between Survivor-like and Tower Defense where your character cannot attack directly. To survive, you must place traps, towers, walls, and godly powers to create your own deadly maze and lure enemies into it. Each run is about finding the right balance between preparation and survival:Build and...
Steam News · Apr 18
Changes: Added a Windowed Mode option in the settings menu for players with ultrawide or very large monitors Added protections to prevent oversized window resolutions from making the UI inaccessible Improved display settings behavior and resolution handling Fixed several minor bugs and stability issues Thank you to everyone who keeps sending feedback and bug reports. They help a lot in improving t...
Steam News · Dec 22, 2025
Hey everyone,I’ve been working quite a lot on Survivor TD since the last update. Even though the game is still far from finished, I wanted to push a new demo update before the Christmas holidays, as I’ll be taking a short (and well-deserved) break afterward.Improved ReadabilityI received some feedback saying that the game felt too white, which made certain information harder to read and sometimes ...
Steam News · Oct 3, 2025
Hey! It’s time for a BIG update on the development of Survivor TD: Favors of the Gods, and I’ve hit a big milestone! New Visuals, New Vibes The environment has undergone a visual overhaul! The new art direction brings a much more immersive and enjoyable look to the game. It’s still stylized and readable, but now with more personality and polish. Let me know what you think!New Content: Traps & Slow...
Steam News · Jul 12, 2025
ːsteamthumbsupː A sandbox-style demo… by designThe current demo was built as a sandbox-style experience, with minimal restrictions.You could:Progress very quickly,Unlock powerful meta-upgrades,Feel a glimpse of what endgame power might look like.This made it fun to experiment and easy to get hooked - a lot of players played more than 30 minutes. But it also came at the cost of challenge and strate...
Steam News · Jun 23, 2025
Hey everyone!Thanks for all the feedback — I’ve made some key changes to the demo based on your suggestions: Added glowing indicators for key buttons during the tutorial to improve UI readability and controls tooltips. Adjusted the early waves to allow a smoother progression and more time to discover game mechanics and powers. Increased the drop rate of health packs from monsters.Health packs are ...