

Steam News · Sep 29
Hey everyone,First of all, apologies to everyone for how long it has taken to get back to updates. Now, this first update back focuses on stability of 0.8 and fixing some of the main issues that were plaguing the experimental build for too long. After this, more will be looked into actual features and more improvements. Then finally, 0.8 stable which will close out phase 1 of the roadmap and onto ...
Steam News · Sep 16
Hey everyone,This is just an update to let people know that the next 0.8 experimental update will be released at the end of this month. After this, there will be 0.8 stable and onto standard updates and communication. Again, I want to apologise for how long this has taken and that responsibility falls to me solely and I do not want to make a repeat of this. The next experimental update will not be...
Steam News · Jun 2
Hey everyone,This is just a quick update to let people know that 0.8 is still being worked on.Now, why has this been taking so long?I took a hiatus from development earlier in the year to focus on not burning out, mental health, etc.A game breaking issue has arose that I am in the process of working out and fixing. Unfortunately, this issue isn’t as easy as just fixing some code but it’s something...
Steam News · Feb 8
Quests save has been reset - It is recommended to delete your old saves that end with '_Quests' in %appdata%, local, surroundead, saved, savegames. Experimental Patch Notes - 17/02Adjustment to calculation of first person camera locationFixed crossbow making maximum amount of noise, no AI in its vicinity will hear it when you shoot nowBolt ammo changed to 5 Scrap Metal from 4 High Quality Metal (C...
Steam News · Dec 19, 2025
Hey everyone, December is truly here and with that I have an update on 0.8, work has been going well but Christmas has been fast approaching. So to address the elephant in the room; I'm looking to drop an experimental patch around the new year and I will update on this after Christmas day/boxing day (26th) after I have had a small break from everything. Once, all issues and more are sorted in the ...
Steam News · Nov 24, 2025
Hey everyone, just a quick update to say progress on 0.8 is progressing and it will be a massive update coming December 2025.From the bunkers, to an infection, new items, update and new clothing, a lot is coming and more still to be shown coming up to the release of 0.8!Also, it should be said I have been upgrading from UE5.3 to UE5.6. All saves will transfer and still work fine but you may see so...
Steam News · Oct 2, 2025
Hey everyone, this is just a quick post outlining some of the stuff coming for the next major update and I will look to post more information about this as it progresses further.What is coming?Infection system - Zombies in different ways can now infect the player with an infection. Will you be able to find the cure, find the medicine to hold it off or succumb to the infection. It should also be st...
Steam News · Aug 16, 2025
Items added:P90P90 MagazineRocket Launcher66mm RocketBlack Enhanced Military Respirator variantFirearm malfunctioning - As durability on a firearm goes down, once it reaches 85% durability it will start to have the chance to malfunction. As durability goes down, the chance increases. This can be disabled in difficulty settings.Melee damage degradation - As durability on a melee weapon goes down, t...
Steam News · Jul 26, 2025
Added MP7 and MP7 MagThe lighting system is now updated every 0.1 seconds instead of 1s (Primarily to do with shadows jumping, etc)Fixed ghillie hood being a 100% dropFixed a possible issue with POI zombie bosses respawning too fastZurvivor
Steam News · Jul 25, 2025
New items added:Ghillie Hood x2Ghillie Mask x2Ghillie Gloves x2Ghillie Top x2Ghillie Body Armor x2Ghillie Pants x2Ghillie Boots x2New difficulty options:Health regeneration multiplierBattery depletion multiplierRadiation filter depletion multiplierBuildable storage and tent items now show how many storage slots they haveAdded camera transition when entering/exiting vehicleYou can now separately ke...