Steam News · Sep 9
💻 Map Making/ScriptAPI Fixed an issue where exceptions from scripts in the OnPlayerWeaponRemoved/Added events weren't properly handled, causing the game to crash. Fixed an issue where exceptions from scripts during some AI update events weren't properly handled, causing the game to crash. Steam Workshop upload dialog is now always on top again. 🛠️ Fixes and Improvements Fixed an issue with the Ser...
Steam News · Aug 30
Map Making/ScriptAPI Optimizations to the Map Editor's properties panel and layer control, and fixed some UI issues related to those controls. Fixes and Improvements Fixed some issues with the spectating another player camera mode. Fixed some issues with CameraAreaTrigger not syncing PrimaryTarget, SecondaryTargets and InfoTargets in online games. Fixed an issue where changing from 16 back to 8 sl...
Steam News · Aug 23
✨ New Added a 'launch game' option to the Server Tool to make it easier to start the game while running the server tool. 💻 Map Making/ScriptAPI User Join and Leave event callbacks can now be tested during editor test runs by adding/removing players during the test. Streetsweepers can now spawn from supply crates solving a long time crash. (We never intended Streetsweepers to spawn this way but hey...
Steam News · Aug 21
Attention superfighters! After several months of beta testing and many preview releases, Superfighters Deluxe 1.6.0 is now available! The biggest change is the move to Steamworks Networking. Hosting and joining normal online games no longer requires port forwarding, public games are easier to discover, and you can join friends directly through Steam. We've also added a new level — the first one in...
Steam News · Aug 20
Attention superfighters!The big Superfighters Deluxe update launches tomorrow at 12:00 CEST!Steam networking, no more port forwarding, and a huge batch of fixes and improvements.See you tomorrow!
Steam News · Aug 12
Attention superfighters!After several months of beta testing, we're finally ready to release the new Steam networking update to everyone.The biggest change: hosting and joining online games will no longer require port forwarding.We've also made a large number of fixes and improvements during the beta period.Thanks to everyone who's helped us test it!Coming August 21.
Steam News · Feb 15
How to access update previewTo access the preview version of the upcoming update go into your Steam library > Select "Superfighters Deluxe" > Properties > Game Versions and Betas > Select "updatepreview" (Preview of update SFD v1.5.0 (64 bit)). You might have to restart Steam if you don't see it.Please Note:The map editor and dedicated server tool is not available in this update preview yet! This ...
Steam News · Jun 22, 2025
⭐ Special thanks to Odex for his work with this update!✨ New FeaturesProfile customization now has history so you can undo changes.New section "Streaming" in host options where you, as a host, can toggle to hide IP addresses in chat when players join or leave (only host can see IP addresses in chat).Game browser panel now requires the user to select a server to check its ping. A new option added t...
Steam News · Jun 22, 2025
The 1.4.1 update improved usability to different aspects of the game. It included quality of life improvements, some new content and fixes, and also made changes to the project structure to modernize it for upcoming updates. We have a few major milestones we want to address in the near future. This is a roadmap we have had since summer 2024 and the first milestone, update 1.4.1, is done:💻 Update c...
Steam News · Apr 21, 2025
🎮 Changelog SFD 1.4.1b 🛠️ Fixes While burning, you wouldn't trigger stage 2 fire after a while. Fixed an old memory problem related to cached items textures. The game will more aggressively cache textures to save additional memory. With these changes, most if not all crashes regarding memory should be fixed by now!