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Steam News · Aug 12
0.5.3 stops driving. The old opening tour locked the interface, walked you through 81 steps and then left you on a cliff. It taught, but it drove. In its place: an objective ladder that tells you what is worth doing next, and an Administrator who explains why, both of which then get out of your way. Existing saves pick up the new ladder on load, crediting everything you have already done. The obje...
Steam News · Jul 28
0.5.2 puts life support on the factory floor. Food and water are no longer numbers that take care of themselves. They are supplies, produced by a chain you build and keep running: ice out of the belt, water out of the ice, food out of the water. Existing saves pick up the new chain on load. Nothing is lost. The ice to food chainIce is a new basic mineral, found in every belt. The new Ice Drill min...
Steam News · Jul 27
The economy has been retuned from your first minutes in the tutorial all the way to the Space Elevator, and every world now sets its own prices, so where you sell finally matters as much as what you sell. Existing saves pick up the new balance on load. Nothing is lost.Local market pricesEach world keeps its own prices. Whatever is scarce on a planet sells for more there, so shipping the right carg...