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Steam News · Apr 14
I made the following three main fixes:Fixed an issue where the game could become stuck in early stages if all gaps were not opening (within view / already open / memo displayed).Fixed an issue where objects inside would disappear if you interacted with one of a paired interactable (cabinet/curtain) while the other gap was closing.Improved the internal processing for selecting interactable objects....
Steam News · Mar 30
To make the story easier to understand, I revised the content of the final stage. I also changed the requirements for achieving the True Ending, so I hope even those who have already cleared the game will enjoy it again.
Steam News · Mar 28
Based on feedback, we made two main changes. - Added a UI indicating interactable targets when clicked. - Added a Casual Mode with reduced gap opening frequency for players who want to enjoy the atmosphere.