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Steam News · Oct 2
Hi, and welcome to Dev Diary 5. In this post, we’re going to talk about a couple of smaller features we’ve recently implemented in Substructure to add a little bit more variety to the way machines and recipes work, and the sorts of setups players will need to build. Belt ConvertersThe first feature is something we call “belt converters”. These are machines that perform recipes to transform one ite...
Steam News · Sep 1
Hi, and welcome to Dev Diary 4. After the last diaries foray into the depths of C++ this time let’s swing back to the artistic side of things, with a new feature: cliffs! Cliffs in Substructure serve a dual purpose: they constrain the playspace for our players, forcing them to be creative with how they build their factory; and they help add to the grand illusion of making the game feel 3D by addin...
Steam News · Aug 3
Welcome to the third dev diary for Substructure. Last time, we looked at how we build up the layers of the planet visually: the terrain tiles, decals, decoratives, and generation logic that slowly turn a flat surface into something that looks like a strange, usable planet. This time, we are going in a somewhat different direction. Substructure is a game about automation, but, unfortunately, making...
Steam News · Jul 10
This diary will walk you through the way we construct the various layers of the planet in Substructure. Detailing the technical approach we take to generate both the art assets that make up the world and the approach we take to combine these assets to achieve the visual targets defined in our concept art. We construct the art for our planetary layers like a cake - three distinct components - each ...
Steam News · May 15
Welcome to the first dev diary for Substructure. With this series, we want to give you a closer look at how Substructure is being built, what we are working on, and how we are thinking about the game as it develops. Future posts will cover different parts of development, from engineering and art to puzzles, systems, and the broader ideas behind the game. After each post, we will also be available ...
Steam News · Dec 10, 2025
This is going to be horrible for my free time. Substructure sounds like a real interesting entry into the factory building automation genre. Read the full article here:
Steam News · Dec 4, 2025
Hello, we’re Dubious Design! We build games for people who love the struggle. Games that make you lean in, not zone out. Games that don’t hand you answers, but demand that you find them. When you play one of our games, we want you to feel immersed in meticulously crafted environments and compelling systems. We want you to face challenges that are designed with precision and care. This is the philo...
Steam News · Dec 4, 2025
If you were Senior Floor Manager of Earth, and a weird planet innocently appeared on the fringe of our solar system, what would you do? I would probably not zip out there and plant a factory on that planet, in much the same way that I wouldn’t high-five a bear-shaped shadow on the edge of a campsite. But I am not the modder behind beloved Factorio mod Ultracube, who is now part of game developer D...