Steam News · 4h
v0.4.6a-5:* Fixed a move order sending cells to the far side of the map when the ordered cells divide* Fixed a large move order hanging the game* Fixed the BIONET floor flickering when the camera rotates, and its wells are now shallower* The Splicer VAL column is now headed DRIFT* The Next Idle Cell hint on the key strip now reads Cycle* Fixed TEST STRAIN using up the tested specimen; SAVE AND EXI...
Steam News · 9h
v0.4.6a-2:* Edited the storylines of act 1 and act 2 of the tutorial* Tutorial now teaches death when the first cell dies* Tutorial lines, the glossary and the BIONET now use the word dish instead of node* Bionet voice and typing sounds are now quieter* Fixed small groups of 3 to 10 cells heating their area and dying quickly* Cells in a group move order now each plan their own route, so the group ...
Steam News · 1d
* Saving a cell to the Biobank from the dish now keeps the name you type * Cells moving in a group or freshly divided no longer die from pressure just by touching each other * Fixed cells pulsing ready to divide but stuck at 0% readiness until the game was paused
Steam News · 1d
v0.4.6a:* Updated act 1 & act 2 of the tutorial with player feedback to improve clarity and pacing* Splicer surface moved to its own screen and reformatted. Extract allows for removing single genes without destroying specimens* Mutagenic compounds now produce more distinct mutations. There was a bug where they would mutate all genes at once rather than their targets* Plasmodia survivability buffed...
Steam News · 4d
Hey everyone! Early Access starts this Thursday, September 24th! I am excited and incredibly nervous. I have a bunch of cool stuff planned for Early Access; content updates will start right away and I'll have the development roadmap updated by Wednesday night. I know I said v0.4.5 would be the last demo version, but here we are with v0.4.6 of the demo! I decided not to have a specific cut-off date...
Steam News · 6d
v0.4.5a-7:* Gene fragments and antibodies now carry a specific gene rather than abstract genetic signature* Extract gene fragments gives extracted genes that can be used in the splicer* Locked starter strains now show what unlocks them on the tooltip* Globulin pushes cells more towards antibody production with ER genes* Flagellate contract made available at the start of a new lab
Steam News · Sep 17
At the request of OMEGAcrab992 in Discord I've reenabled contaminants as an optional setting in the lab bench and creative lab, and some bionet nodes will have no rival lab AI and just contaminant cells. There are also some other bug fixes: v0.4.5a-6:* Re-enabled contaminants. Available as optional new culture settings from the lab bench/creative lab* Lab bench no longer shows bionet cultures in t...
Steam News · Sep 14
v0.4.5a-2:* Fixed delivery contracts never completing. Contracts now say the specimens come from the Cryobank.* Renaming a strain should now show the new name everywhere.* Fixed a spliced specimen being lost if you pressed RESUME soon after splicing.* Fixed enzyme shots hitting the cell that fired them.* A large cell with an Explosive enzyme no longer sets off its own shot.* Improved memory use du...
Steam News · Sep 12
v0.4.5a:* Fixed various tutorial hard locks. - Some locking bugs may still occur. When encountering a game locking bug during the tutorial, you may skip it. - The tutorial is being worked on and will be replaced. Added a notice in-game.* Fixed cells stalling before division and daughters shrinking each generation. Daughters now regrow to full size; the parent pays for the division.* Fixed deaths r...
Steam News · Sep 9
Hey everyone! I uploaded v0.4.5 and it has some major improvements, especially around the game flow and UI consistency. I took a risk and removed zones as the main game mode, replacing it with biomass-based scoring. I'm still working out the kinks but I think this will end up feeling better and more natural; however, I will wait for feedback to make a final decision. This will be the last major De...