

0 followers · 0 likes · 0 posts today
Steam News · Jun 18
🛠️ ChangesImproved shader compiler reliability and coverage.Added some additional areas to explore throughout the episode.These additions have been partially brought in from v1.1 and The Archives.(HOTFIX) Adjusted one of the Playplace Emotional Encouragement zones to no longer be active during the Fun-O-Meter event.🔧 FixesFixed missing footstep SFX across various levels.Fixed additional object cli...
Steam News · Jun 9
🛠️ ChangesAdded a new "SFX Volume" option in "Audio" settings for improved configurability.Added a new "Crosshair Scale" setting in "Immersion".Additional scaling options are in the works for the upcoming v1.1 patch -- stay tuned!Added initial support for "Colorblind Mode" as a new "General" setting.This option was initially built for launch but removed due to issues in its design and functionalit...
Steam News · May 15
🔧 FixesFixed an issue causing logs to be spammed and become extremely large from DLSS messages.Fixed an issue causing the "A Seamless Journey" achievement to sometimes not be awarded correctly.Fixed an issue causing the Memory Meter to be partially visible during certain sequences.Fixed an issue causing one of the Emotional Encouragement line subtitles to remain stuck on screen, if enabled.Fixed a...
Steam News · May 14
🛠️ ChangesReworked the "A Seamless Journey" achievement.No longer requires doing a full Memory Load reset, if the player achieved "Reality Check" beforehand.Endings that are achieved deathless from this patch onwards now display their icon as gold in the main menu.Re-added the whiteboard hint for the Combination Lock puzzle after Waterworks.Added full support for DLSS Multi-Frame-Generation X5 and...
Steam News · May 9
🔧 FixesFixed a regression causing various issues loading Memory Disposal, when going through the Squeeze Path before it.Fixed a regression causing the Memory Meter to be receiving decals when it shouldn't in certain scenarios.Fixed various invisible walls in the Playplace having incorrect collision settings.Fixed a regression causing the player to be able to see out of bounds when doing the Unfocu...
Steam News · May 9
🛠️ ChangesReworked the Memory Meter to serve a more significant part in the story.Various story details (Both hidden and visible details), SFX, VFX, and more have been altered as part of this change.Reworked the VFX and SFX when starting a new game, based off a previously scrapped feature.Reworked Throw/Hold UI Indicators, for both in-game and menu UI displays.Reworked the Apply/Revert UI in the S...
Steam News · Apr 21
🛠️ ChangesAdjusted timings of certain challenge sequences to be fairer to first-time players.Simplified and reduced the difficulty of certain Bounce House puzzles.Removed older assets used in one of the Memory Loop areas, to avoid confusion.🔧 FixesFixed the player crosshair sometimes being in the incorrect state when starting the game using "Memory Load".Fixed minor collision issues with Security ...
Steam News · Apr 16
🛠️ ChangesAdjusted "Interaction Outlines" support for certain doors to be more consistent.Added "Interaction Outline" support for Soda Machines.🔧 FixesFixed a minor texture material issue.Fixed various audio issues and regressions from the prior patch.Fixed an issue causing the challenge prior to the Rotten Ending to either begin in the wrong state or begin too early.Fixed an out-of-bounds exploit...
Steam News · Apr 15
🔧 FixesFixed an issue causing the light switches to be un-usable if failing the challenge just before the Rotten Ending.Fixed the moveable Sensor Light in the Waterworks Maintenance Halls spawning in the incorrect position.Fixed an edge case allowing the player to bring a light into the Ventilation level.Fixed various audio and script errors in Memory Disposal.Fixed various visual issues in the Bo...
Steam News · Apr 14
🛠️ ChangesReworked several puzzles, mechanics, and environments for an overall better user experience.This also includes various fixes to several environments, including Memory Disposal and its chase sequence.Updated the Clock Hint in the Basement to be a shorter length, improving localization support.Various Setting changes and adjustmentsThe "HUD Icons" setting is now enabled by default.Adjusted...